Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Have fun with Snow Tale, a jump'n'run platform game from Neutronized. Snow Tale can be considered a mix between Super Mario and Liquid Kids. Hope you like it! :)
Update: Thanks for the front page!!
Lets be honest people this game is pretty much a kind of Kirby game knockoff
Good concept, bad execution.
Graphics are clean and I like the Kirby-esque method of freezing/kicking your enemies, but the jumping physics are awful. The obstacles were normal video game fare made silly with the strange momentum. Also, precision jumping portions became an exercise in frustration with nearly no room to build the needed momentum. There were also parts where it was much easier to tank a hit to skip a lot of the level. I heavily abused damage frames in the later levels with the fire jumps. This wouldn't be necessary with proper jumping physics.
I'm not saying this is a bad game. I DID slog my way through the whole thing, and had a halfway decent time doing so, but I really think you should put more thought into the way your character moves for the next game.
Seems like it had excellent potential
The graphics are great, and the idea behind the game is good and all, but the sketchy movement components distract from the game. It's nice to see that you put in a lot of effort into how it looked and felt in terms of the general gameplay (because trust me, you did well on that part), but, well, eh I've said enough.
Brings backs memories
I really like this gem, it reminded me of the old days like mario. It's a cute little thing. The graphics are good and the music gives is perfect for the snowy theme.
The jumping is the problem. I see theres some heated ground about it. The only thing is that when i have one block to jump on their is little room for error, a player will get annoyed and stop playing, you just lost one player. being able to jump a little higher will solve this problem of those having a hard time and still keep that "challenging" aspect for those who like it. The enemies could be a little more faster.
With poor jumping mechanics and an overall easy game play this is a terribly poor showing. A lot of the users claim that the poor movement mechanics make the game more challenging, but this is a mistake. They seem to me to be confusing difficulty with regular frustration. Challenge and difficulty should come from good level design. The player should feel as though they just achieved something as opposed to simply overcoming lazy programming. A few other reviewers commented that the jumping mechanics were more intricate (that you needed to build up momentum before being able to jump further) but it wasn't anything more complicated than hitting jump and forward caused the characters movement speed to cut in half. Jump then move is fine, move then jump fine, jump and move and you fall to your death. Outside of that the bosses were tedious and the levels were simple. It's rather disappointing considering the amount of effort that went into the game considering the cute pixelated characters and the nice soundtrack.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.