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Feb 1, 2012 | 10:32 PM EST

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Author Comments

EDIT 2/12: Fixed text formatting issue in final cutscene

EDIT 2/11: One of the medals was broken. I fixed it, but it still may not work for a few hours after the update.


Enjoy the game, 'cause it sure was a pleasure to make!

Special thanks to turtleco and Manly-Chicken for helping with some pieces of code that I couldn't seem to get right on my own :) Also, the sexy voice on the play4hours splash screen is none other than Newgrounds' own Ricepirate. Thanks!



Rated 4 / 5 stars

good game


Rated 4 / 5 stars

First, some attention to detail. The game flows as smooth as water, and the dialog, as well as the banners in the office background, are amusing, also the animation is done quite nicely. Enough about the physical attributes this game has, on to my "take" on the meaning for this game. At first, I didn't quite see the point to the game's plot, but I can respect that it's (most likely) a tribute to all the cubical zombies that just down right don't appreciate their job's environments, this also greatly describes what some of the fore mentioned people would like to do at their workplace.

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Rated 2 / 5 stars

I just don't see the point of this. I mean, it's well done from an aesthetic point on view. The animation is nice, and I'm no programmer but everything seems to work just fine. So logistically it's perfect. But it just doesn't really have enough depth for me IMO.

Still though, good job overall. Just not really engaging for me.

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Rated 5 / 5 stars

Great game! Needs a second one but the 2nd one needs to be longer!


Rated 3.5 / 5 stars

Not bad, technically it was great, the animation was smooth and graphics were great, but from creative side I find it lacking, it somewhat feels empty. Gameplay is not really entertaining nor really funny, either. It felt like a game that is supposed to be an interactive story... without any significant story to tell at all. Another problem is the stupidity of the character, usually when games include such stupidity levels they make it suiting to the game, such as The Game, in here it felt cheap, there was no reason why he kept falling out, it completely didn't fit the atmosphere, if he could trip or do it for compensation, for example, then that'd be more understandable, but he just kept running out through the window over again and again.
However, the dialogue was rather entertaining, the videos were somewhat funny and design was pleasing, it just lacked in execution.

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Emrox responds:

I'll remember that next time around.