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Uploaded
Feb 1, 2012 | 10:32 PM EST

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Author Comments

EDIT 2/12: Fixed text formatting issue in final cutscene

EDIT 2/11: One of the medals was broken. I fixed it, but it still may not work for a few hours after the update.

-|-|- PLEASE BE PATIENT, YOU MAY JUST SEE A BLANK SCREEN AT FIRST -|-|-

Enjoy the game, 'cause it sure was a pleasure to make!

Special thanks to turtleco and Manly-Chicken for helping with some pieces of code that I couldn't seem to get right on my own :) Also, the sexy voice on the play4hours splash screen is none other than Newgrounds' own Ricepirate. Thanks!

Reviews


xNESxKirbyxNESxKirby

Rated 2.5 / 5 stars February 13, 2012

Not the most fun thing, but it's pretty humorous, good game.


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AudioVisionAudioVision

Rated 1.5 / 5 stars February 13, 2012

It's not really a game, more of an interactive story. Not a terribly good one at that.

The animation was really smooth, the programming flawless, and it was kind of funny. It's just completely nonsensically pointless.

I don't understand how it even makes sense to fall out of a window while crawling across the ground. How could you possibly have enough momentum to not be able to stop? That makes the storyline flawed. The entire game consists of holding down the left button. There is no content.

Overall great animation and whatnot, but I really wish there was a category for interactive movies on Newgrounds. Under such a category, this game might have made sense. But as a game, it made none.


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Emrox responds:

(belch)


GameFreak1308GameFreak1308

Rated 5 / 5 stars February 13, 2012

LOL! You're a genius! I was like: "Oh yay! A simulation! Aha...stupid boss...do the paper work. Okay let's do this. *starts walking* OH CRAP I FELL OUT OF THE WINDOW! The animation was smooth, no lagging. The characters looked kinda cute (despite they have no eyes). And the storyline was AWESOME! Thx bud'. Keep up!


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stickandrewstickandrew

Rated 4 / 5 stars February 13, 2012

good game



WhyDoIReallyNeedThisWhyDoIReallyNeedThis

Rated 4 / 5 stars February 13, 2012

First, some attention to detail. The game flows as smooth as water, and the dialog, as well as the banners in the office background, are amusing, also the animation is done quite nicely. Enough about the physical attributes this game has, on to my "take" on the meaning for this game. At first, I didn't quite see the point to the game's plot, but I can respect that it's (most likely) a tribute to all the cubical zombies that just down right don't appreciate their job's environments, this also greatly describes what some of the fore mentioned people would like to do at their workplace.


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