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Abducted is a metroidvania-style platformer where you need to explore the one large map to find powerups and defeat enemies.
It's Okay, really. Games like these certainly aren't "bad" but they really just seem lazy "cash-ins" on a popular trend, as opposed to a game that is really trying to make its mark on the genre, say like KOLM among others.
The combat is clunky, and with the screen so close, one often can't know until its too late when an enemy will hit you....
Which results in an instant death and an instant respawn at the nearest save point, which may or may not be convenient. It's even that it takes so long to get back to where you are... it's just ruins the pacing of the game.
The game's biggest fault at the end of the day is there is little to no drive, very little to really make you want to keep playing. Even though it's a short game, it manages to be tiresome and the only cool powerup is the gravity reversal. In fact, it's basically the ONLY power-up. Double jumping is so standard that it barely qualifies as a powerup and having a weapon in a metroid game is basically standard too. So without cool new things to get, a game that is about getting cool new things kinda falls on its face.
For a first attempt at the genre, it's not bad. The graphics are alright, though they don't do much to pull the player in. The controls are workable, but a little clunky. In a game where death is one-hit, I want to be allowed to instantly turn around (even if i don't lose my momentum) so I can quickly fight back against enemies. However in this game the character must lose all their momentum and then turn around which can result in some "cheap deaths".
The gun itself is fine, very standard. As for enemies, there could be more variety but it's a short game so that's not really an issue. The end boss is dull as well, but with so few abilities and with somewhat stiff controls and one-hit kills I suppose a fancier boss would have just proven to be too difficult.
Initially I was worried that without a map it would become infuriating (like the original metroid) but because the game is so small its not a problem. However if you make another metroidvania game and it is larger, be sure to add a map, it's almost essential, though discovering the map itself can be part of the game
Overall: Okay, a solid first attempt, but something to be built upon and improved significantly, and not something that will be a standard bearer for the metroidvania genre.
In some sense, it's hard to give the author advice on what to improve as the functionality is fine except the clunkiness and the graphics are an 8-bit retro style as is the music. The game is just bland and dull. It's a blueprint from which to launch a truly memorable game, but a solid and errorless blueprint.
This is just a good Robot wants Kitty ripoff. It has a nice soundtrack, graphics, all that stuff, but it's incredibly unoriginal.
Personally, I don't see what everyone's complaining about. Was there much of a story to mario without the instructions? No. No one even cares about that. I believe that it's supposed to be like this, with no story. Overall, pretty self-explanatory game. I like it.
Good game, nice 8-bit graphics. definitely would've like a little bit of a story but overall good game
It was really hard at first, given the alien's speed and ability to kill you in one shot.But when you got the ray gun it became fine.4.5/5
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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