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I made this for a art class I am in so this is not a game, but it is game-like. It is meant to not take up to much time, but is supposed to be quickly experienced, possibly enjoyed and reflected upon.
Controls: Arrow Keys
Feel free to leave me criticisms on anything you think I did wrong or should improve upon. Also, you can let me know if it is stupid or makes you angry, but if you do that I would love to know why.
P. S. I entered this into the student gallery at my school and it got in! I am excited to see how it looks in the gallery.
P. P. S. I made this with the help of FlashPunk.net and OgmoEditor.com
P. P. P. S. So it was in the student art gallery and crashes after about 2000 collected (sad face), but I have had to restart it at least 10 times. (smiley face)
Not bad for what it is
I do like a bit of challenge though... With a bit of work you can turn this into a mad dash against some sort of cpu for the coins, maybe some attack to hindure that opponent. Perhaps add a few levels and some music to add pacing. And most importantly a goal or climax to look forward to.Of course this is just my opinion something as simple as this can branch out into an endless amount of different games....hmmm...Maybe even a collaboration of different games with this base design as its core. Whatever , good job on a simple little thingy you got here.Keep going forward.
So I'm reading everyone's reviews, and I'm starting to think no one understands the point of this game.
In any case, I think there's a nice message behind the money and the never-ending loop. Another thing, the silence seems weirdly appropriate, so keep it. Jus' sayin'.
(P.S. It's hard to rate an art game, so I just gave it a 2.5/5-5/10)
Thanks for the feedback! I would love to know what you think it is about. Art is supposed to speak for itself so I refrain from just blurting out what my goals and subject matter is.
P. S. This is Newgrounds so you rate it however you feel like :)
Pretty nice, but here's a suggestion
I read the "Author's Comments," so I know that it is something you turned in for art class. I think it is pretty neat. I'm sure you got a good grade. The motion was pretty smooth too. I have read the other reviews as well. Since you are making a "true" game in your spare time, here's a suggestion for you. If your game should happen to have ladders in it, perhaps you can make the character fall down when the player stops pushing on the arrow keys. Just a thought. Do with it what you will.
Thanks for the kind comments! It wasn't supposed to really be about the mechanics of the ladders, so I tried to make them take as little skill as possible to use.
As for ladders in my game there are none, but I could see how it would be hilarious to make ladders into a quick time event where you have to make choices in a split second and always be moving. :D
so if its for an art class i would hope for a little more colour and presentaion. i think that the endless loop with it makes in seem like you dont know how to end it, if you put a limit or something then maybe it would be a complete assignment. but as far as a game aspect goes i dont know why im still playing it.... i was going to stop at 100 but around 300 i began to write this review
The title of this is Completion, so I would hope you could assume I had intention in not letting it be completed. Your being compelled to keep playing after 100 and stopping at 300 is fantastic! The piece is supposed to have this effect.
It is not necessarily a game, but an exploration of a game part.
Thanks for the feedback!
This is part of a larger project or an entire project at once? ..
This is the entirety of the project. I wanted to create something small that did not have any filler. I do have a larger project that is a actual game, but it is taking forever.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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