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Uploaded
Jan 29, 2012 | 5:07 PM EST
  • Daily 2nd Place January 30, 2012

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Beautiful Day 5 Points You've got a good feeling about today...
The Caves 5 Points This is a scary place...
The Grasslands 5 Points Don't fall in the water!
The Ruins 5 Points That felt familiar...
The Wastes 5 Points I can do this!
The Facility 10 Points I can't believe I made it...
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Author Comments

Now with Medals and a Scoreboard!

KEYS:

* Press Z to jump!
* Press K for Easy Mode! (Scoreboard disabled)
* Press M to toggle Mute!

I set out to make a short, slightly challenging, little low-fi platformer. It's very short (15 minutes at most), not all that challenging, and certainly low-fi.

If you do get stuck, you can press the K key on your keyboard to switch on Easy Mode. Once Easy Mode is turned on, it can't be turned off again.

INFO:

This is my first game. It's not all that great and has plenty of issues, which is what I expected. I spent a total of two weeks on it, a few hours a day. Most of that time was trying to learn how to use StencylWorks. Since I'm not a programmer by any stretch of the imagination, StencylWorks was my best bet for getting anything done.

Admittedly, 90% of what I love about Just Another Day is the music, provided by Peter Gresser.

IMPORTANT:

* If you find your framerate very slow, try clicking the 'pop-out' link above the game, to move it to its own window.

* If you still can't hit Z after clicking away the ad, just click the flash again.

FRONT PAGE:

Holy cow (or is that bull), front page! Thank you all for the positive reviews!

UPDATES:

11-02-12: Medals and a Scoreboard? I've sold out... At least I didn't make the game easier. Changed the graphic for the "helper" blocks, because some people were offended. Compressed the music to make the filesize smaller, please listen to the original quality on Peter Gresser's page.
30-01-12: Made the fadein/out on death a little faster, and added a few more helper blocks.

Reviews


MADBROMADBRO

Rated 2.5 / 5 stars

this game is boring black and white seriously

i find this game boring no action or anything.


Miktar responds:

You gotta believe!


Void-If-ReadVoid-If-Read

Rated 3.5 / 5 stars

Exceeds expectations from a first game.

First off, this was quite an entertaining game. Let's break this down:
Graphics:
Pixel graphics often work very well for platformer games, and this is no exception. However, because this is the case, there is not much else to say on this subject. One thing I have to mention is the fact that the enemies in the last stage of the game blend in too much with the background, often making it hard to estimate how big the hitbox is for touching them.
Music:
The 8-bit style really blends well together with the graphics, giving the game a nice, retro feel. It was also quite well done, props to Peter Gresser for proving once again that you can create moving music with such simplistic tones. Well done.
Mechanics:
Now then. You said in the description that you wanted this game to be slightly challenging. That was accomplished, and then some. The learning curve for the game is a bit steep. While the early levels were extremely easy, at later points I had to repeat the same cliffs over and over again, milking every single move to continue. As it was previously mentioned, when going down the slopes often times it was hard to jump off without falling to your doom. However, at the same time, I found that jumping off in the nick of time was the easiest method to move on to the next area. Of course, this meant a lot more deaths. Even so, this game did well in bringing out the part of me who loves a challenge, and for those who don't... well, press "K".
Story:
This game had such a minimalistic plot that almost became borderline confusing. Honestly, I was caught off guard at the cutscene where you find the crash site. I suppose that the story wasn't a priority, however it can't hurt.

Overall:
Graphics - 7/10
Music - 9/10
Mechanics - 7/10
Story - 4/10


People find this review helpful!
Miktar responds:

Thanks for the detailed review! You raised a lot of good points. As for the story, I wasn't thinking beyond "Your Princess Is In Another Castle", so I'm happy with what I ended up with.


megamagicmonkeymegamagicmonkey

Rated 4 / 5 stars

And done

I had to turn on chicken mode right at the last checkpoint before you reach the crashed ship (nice Gradius reference by the way) because for some reason I couldn't jump up that ski slope, I could only slide down. Some other issues here and there like getting stuck on chicken blocks, but nothing so bad as that frustrated feeling where you realize the game might actually be broken and can't be beaten without putting on the baby-shoes.

All-in-all, great game. You took a bunch of old stuff, re-envisioned it and made it your own. Very good job.


People find this review helpful!

Harry777Harry777

Rated 5 / 5 stars

GREAT game!

LOVED IT! loved the music, the jumping, the characters! I liked the way you had to use the slopes to give your self a launch forward, too. 10/10! 5/5!


People find this review helpful!

zilver692zilver692

Rated 4.5 / 5 stars

its a great game

you did an amazing job for your first game. the music is great, so thumbs up to peter. though, you could have been a slight bit more forgiving with the slopes. when you hit some of them, you can't jump off, you just slide right down. aside from that, its pretty hard to not wanna finish.


Miktar responds:

Thank you!

My idea for the ski-jump was a bit ambitious, considering my inexperience with Stencyl and how it handles physics. Sometimes Muu will 'bounce' down a slope, so when you jump it thinks you're not on the ground and so you slide into oblivion. In my next game I aim to avoid this kind of sillyness.