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Jan 29, 2012 | 5:07 PM EST
  • Daily 2nd Place January 30, 2012

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  • Stencyl
    Stencyl Featured games made with Stencyl.

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Beautiful Day 5 Points You've got a good feeling about today...
The Caves 5 Points This is a scary place...
The Grasslands 5 Points Don't fall in the water!
The Ruins 5 Points That felt familiar...
The Wastes 5 Points I can do this!
The Facility 10 Points I can't believe I made it...
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True Love Secret Medal: Unlock this medal to view its details!

Author Comments

Now with Medals and a Scoreboard!

KEYS:

* Press Z to jump!
* Press K for Easy Mode! (Scoreboard disabled)
* Press M to toggle Mute!

I set out to make a short, slightly challenging, little low-fi platformer. It's very short (15 minutes at most), not all that challenging, and certainly low-fi.

If you do get stuck, you can press the K key on your keyboard to switch on Easy Mode. Once Easy Mode is turned on, it can't be turned off again.

INFO:

This is my first game. It's not all that great and has plenty of issues, which is what I expected. I spent a total of two weeks on it, a few hours a day. Most of that time was trying to learn how to use StencylWorks. Since I'm not a programmer by any stretch of the imagination, StencylWorks was my best bet for getting anything done.

Admittedly, 90% of what I love about Just Another Day is the music, provided by Peter Gresser.

IMPORTANT:

* If you find your framerate very slow, try clicking the 'pop-out' link above the game, to move it to its own window.

* If you still can't hit Z after clicking away the ad, just click the flash again.

FRONT PAGE:

Holy cow (or is that bull), front page! Thank you all for the positive reviews!

UPDATES:

11-02-12: Medals and a Scoreboard? I've sold out... At least I didn't make the game easier. Changed the graphic for the "helper" blocks, because some people were offended. Compressed the music to make the filesize smaller, please listen to the original quality on Peter Gresser's page.
30-01-12: Made the fadein/out on death a little faster, and added a few more helper blocks.

Reviews


Renegade-HamsterRenegade-Hamster

Rated 2.5 / 5 stars

Issues with difficulty/graphics, but a good effort

The music is lovely, but there's issues with the difficulty and the graphics.

If you're going to do silhouette graphics, you've got to make it really interesting to look at. Give us more shapes of things to enjoy while we're looking at the game. Otherwise it gets pretty bland, and when you're playing a game like this where you'll be replaying parts over and over until you get it right, there should at least be some really yummy graphics to look at. Examples of where this is done right in your game is with the grass on the cliffs, and the spikey enemies. Those are some interesting shapes!
I'd also suggest something other than white on black. It looks nice for a while, but it hurts the eyes.

Admittedly, I didn't try easy mode, so the following is all based on my experience playing the default mode. This was frustratingly hard in several places, and the problem always had to do with judging how to jump on and off inclined platforms.
The worst was one part after the spaceship crash area, where you had to jump across 3 or 4 flat platforms, land on a platform with a sharp incline downwards then gradual incline downwords, somehow propel yourself with enough momentum to the next flat platform, then back up and jump up to the next area where the checkpoint was. This was ridiculously hard. I tried this over and over, dying at least 50 times before I finally did it. I don't know how I didn't give up and just ragequit.
To keep the difficulty at a level where it's both fun and challenging, I'd suggest easier jumps but less checkpoints. Right now you've got lots of checkpoints to compensate for the impossible jumps, but these combine to create a really repetitive playing experience.

Having said all this, please take this as constructive criticism! I'm not just some jerk who likes badmouthing people's hard work while hiding behind the anonymity of the internet. I'm a jerk who wants to be helpful.

This is a great effort, especially for a first game by someone not familiar at all with programming. Once again, top notch music choices.


People find this review helpful!
Miktar responds:

Thank you for the review! I agree that the buggy physics can be a pain, my inexperience with Stencyl really didn't help. I know where the problem is (Muu sometimes 'bounces' down a hard slope, so it doesn't detect the jump if you're currently mid-bounce since you're technically not on the ground), but I'd disagree with the 'easier jumps less checkpoints' thing. Easier jumps are in Easy Mode, and make the 8 minute game take 3 minutes to finish. Since I knew I wasn't going to make anything of any significant length, I opted for smaller 'critical' sections, like the 'you didn't eat your wheaties' jumps right after finding Heart and his crashed ship.

On average I do 20 deaths, my best was 8 so far, so even though the slopes can be tricky, you can actually master them to a satisfying degree.

For my next game though, I'm going to avoid slopes entirely until I get much better at Stencyl.

The fact that you made it through, without ragequitting, I think is a very positive review. ^..^


As-swqAs-swq

Rated 3 / 5 stars

right...

I got to the point just before the space ship. you know, the screen with the pit, followed by a leftward slope, followed by another pit? yeah, the game NEVER registered my jumping on the slope, no mater how pixel perfect I was, so the only way past was activating "Chicken Mode". and now I can't turn it off. this annoys me. it's like the game is punnishing me for it being glitchy and not responding. That galring, undeniable problem aside, it's not that bad a game, though it would have been better if the controls actually worked.


People find this review helpful!

FinchbyfinchFinchbyfinch

Rated 4.5 / 5 stars

Fantastic

I really love this.
Music is GORGEOUS.
gameplay is challenging, but not in a frustrating way.

you defly have potential, i think if you added some sort of light combat element to this style of gameplay, with these graphics, like maybe a blaster or a sword or something (or like.. i guess he's a cow, have him shoot milk xD) it would make the game almost cave story-esque

I really like the lack of dialogue. Words weigh things down too much, especially if theyre not written well.

it makes me want to go make something in stencylworks.



Mogget128723Mogget128723

Rated 3.5 / 5 stars

I get what this was trying to do.

It was going for the precision-based platforming style of Dust Force or Super Meat Boy, but there are a number of problems. The most obvious among the is the game's touch-and-go treatment of steep slopes. The latter part of the game requires a lot of jumping from the very bottom of slopes above spikes, but when the game simply decides not to detect your jump again and again and again, it just gets irritating. In Dust Force, when you fail, it's because you screwed up: it's something you did, and you can correct it, which is why it's so good. It's hard, but you can learn to overcome that. When the difficulty is entirely based around slow horizontal movement, sticky jumping, and glitchy detection on slopes, it isn't challenging: it's just irritating.

The music and art style are spectacular: I just wish it was more focused on skill rather than luck of the draw.


Miktar responds:

Thanks for the review!

I wouldn't say I was going for Dust Force (haven't played it) or Super Meat Boy (stuck on the last level), but rather trying to channel some of the spirit of the original Super Mario Bros with the twist of the slopes.

My inexperience with Stencyl resulted in the slopes being far more testy than they should be, but I think they're still very manageable. My best so far is 8 deaths for a complete run.

For my next game though, I'll avoid slopes altogether.


Ylien100Ylien100

Rated 4.5 / 5 stars

why...

WHY SO HARD AND SO AWESOME?!

Ps:didn't got "10" just because don't have medals...