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Credits & Info

Jan 27, 2012 | 4:12 PM EST
  • Daily 2nd Place January 28, 2012

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Author Comments

The power of the Heartstone has mysteriously faded and the land of Tempor lies broken from years of civil war. Can you defend your nation against an invading force and unite the seven factions once again?



Rated 4.5 / 5 stars

Very enjoyable and well-told

I very much enjoyed the differentiation of the pieces. And the story was better than I ever expect. While it didn't detract from the game, I noticed that hitting escape at the beginning of setting up a battle does not cancel the champion placement. So there is no way without placing the champion to look at the guide or save the game and quit. Not a major obstacle, because you can just place him and then quit or restart.


Rated 5 / 5 stars


Great TD taste =D


Rated 4 / 5 stars

Well put together

Personally, I thought there was a bit too much to read and got impatient. But once the game started I really got into it. Good graphics and gameplay. However it is like a typical tower defence game, which is why I gave it an eight out of ten rating.
Definitely enjoyed it though, to some extent.


Rated 5 / 5 stars

I don't usually play Tower Defense games...

But when I do, I play the Hands Of War edition.

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Rated 4.5 / 5 stars


Very good game, played it some months ago but aleady forgotten how enjoyable a good tower defense can be(i'm a big fan of TD)
the guy/girl who did this game deserves the 9.
not 10 because i think he/she could stick more to the skills of each class.
example: even if you choose the mage, you could focus range all game and be more ranged than a ranger in the end of the game.
not that it's bad you can review your options, but i think he/she could have did the game a way you must build a class all-same from the start

sorry for my long post and: thanks to the autor

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