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There was very little time! In my plan was to make the long tests, but as you see, just 20 seconds ...
Better than most of the fan-made Madness animations I have seen, but still not good. Though the animation was fluid, the physics were terrible.
With the first animation, the enemy could have killed the other guy easily with his gun, but instead just stood there slowly walking toward him, only to be killed. I also notice that with the way the hook went into the enemy's head, it shouldn't have even cut him much less kill him, yet the wound appeared anyway.
With the second animation, the only major problem was the recoil. Recoil would never work that way with an automatic weapon. I also notice that the shells are somewhat poorly animated.
In the third animation, the axe moves very slowly through the air after being thrown and then somehow manages to embed itself in the enemy's face even though the blade isn't even the part that hit.
The fourth animation was smooth as always, but much too slow and somewhat awkward, though the punch at the end was decent.
The fifth animation was alright, but the sound should have only been used once. It just doesn't sound right when the exact same dying sound is made within three seconds.
Overall, although the animation is nice and smooth, the physics need to be drastically improved.
Thank you for your comments. The next time I'll try to do better.
Why even make the tests if you're not willing to put the time into them? Why tell us your work is not worth the time you put into it? What you write in your description will affect how your work is perceived, so take pride in it even if it's somewhat incomplete.
Aside from that, the animations clearly need work. Movement seems sluggish and weapon damage ignores weapon direction and tendencies.
The music seems to have a odd crackling to it, although that just might be my headset...
A kid receives a very special gift from Super Smash Bros this Christmas
This time Tuk has to start the fire...
WTF is life drawing?
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