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Credits & Info

Jan 18, 2012 | 4:55 AM EST
  • Daily 2nd Place January 19, 2012

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Accelerator Frenzy 5 Points Pass any level with more than 5 Accelerators.
Advanced Evolution 5 Points Evolve second time.
Are You Serious? 5 Points Game over in level 1.
Are You Sleeping? 5 Points The creature dies over 10 times in any level.
Blood Pool Frenzy 5 Points Pass any level with more than 5 Blood Pools.
Crying 5 Points Stay in front of the game over screen for 30 seconds.
Delicious 5 Points Boss I eaten.
Devour Tower Frenzy 5 Points Pass any level with more than 10 Devour Towers.
Dragon Unlocked 5 Points Finish story with Dragons.
Evolution 5 Points Evolve first time.
Feedback 5 Points Feedback appreciated.
First Blood 5 Points Kill 1 enemy with normal attack.
Flame Tower Frenzy 5 Points Pass any level with more than 10 Flame Towers.
Glaive Tower Frenzy 5 Points Pass any level with more than 10 Glaive Towers.
Got Killed 5 Points The creature dies.
I Love Second Grades 5 Points Pass challenge level with creature evolved only once.
Ice Tower Frenzy 5 Points Pass any level with more than 10 Ice Towers.
Landmine Frenzy 5 Points Pass any level with more than 5 Landmines.
Level 30 Survived 5 Points Survive 30 levels in endless mode.
Low Health 5 Points Pass level with 10 base HP or lower in endless or story.
Missile Tower Frenzy 5 Points Pass any level with more than 5 Missile Towers.
Newbie Guide 5 Points Read all tutorials.
Pulse Tower Frenzy 5 Points Pass any level with more than 10 Pulse Towers.
Puppet Unlocked 5 Points Finish story with Puppets.
Quick Advanced Evolution 5 Points Evolve second time before level 13.
Quick Evolution 5 Points Evolve first time before level 6.
Spirit Unlocked 5 Points Finish story with Spirits.
Story Finished 5 Points Story levels Finished.
Stun Tower Frenzy 5 Points Pass any level with more than 10 Stun Towers.
Tastes Like Shit 5 Points Boss II eaten.
Tower Merchant 5 Points Sell more than 10 towers.
Ultima Killed 5 Points Finish Ultima boss.
Undead Unlocked 5 Points Finish story with Undeads.
Visit Us 5 Points Visit our website. Just click our logo!
Bosses Cleared 10 Points Finish all bosses.
Chakra Killed 10 Points Finish Chakra boss.
Chronos Killed 10 Points Finish Chronos boss.
Combat Master 10 Points Finish story levels without building towers.
Conditioned Finished 10 Points Finish all conditioned levels.
Extreme Finished 10 Points Finish all extreme levels.
Funny Finished 10 Points Finish all funny levels.
Fury Attack 10 Points Reach max attack speed.
Hard Mode Finished 10 Points Finish story levels with hard mode.
Never Upgraded 10 Points Finish story mode without upgrading Base.
Pinocchio Killed 10 Points Finish Pinocchio boss.
Scarface Killed 10 Points Finish Scarface boss.
ShadowKiller Killed 10 Points Finish ShadowKiller boss.
Strategic Finished 10 Points Finish all strategic levels.
Striker Killed 10 Points Finish Striker boss.
110 Stars Received 25 Points Received 110 achievement stars.
75 Stars Received 25 Points Received 75 achievement stars.
All Creatures Unlocked 25 Points Finish story with all species.
Level 45 Survived 50 Points Survive 45 levels in endless mode.
Ultimate 50 Points All other achievements finished.

Author Comments

Raise your creature and build towers to defend against enemies!

Total of 28 creatures, 10 towers and 6 different game mode now in NTCreature2! Each creature has unique attack and ability!

Remember that after you finish story levels with one race of creatures, you can use all creatures of this race in the challenge mode!

W,S,A,D for directions,
Holding left mouse button for attack,
E for eating, SPACE for casting ability.
You can set your own keys in Control Menu.

All creatures' stats:



Feedbacks or bug reports are most appreciated!



Rated 3 / 5 stars


the graphics and the music are good. I liked being given actual game-rewards for achievements.

I just didn't have much fun playing


Rated 3 / 5 stars

Poor ripoff-

This is basically a copy of a Berserk Studios game called "Trap Master." There you played a monster in a dungeon in a platformer-style defense, defending a core structure from enemies spawning from multiple different parts of the map. The map was big so you had a minimap to scroll through it. You could choose between a few monster type, and they would eat people. Lastly, there were certain "spots" where you could install turrets or traps. These traps were installed during a separate "trap laying phase."
Need I say more? Except that game had a badass metal soundtrack, great art, and lots of blood. This game is "cute" and has black and white monsters, too many turrets to choose from (I don't feel like having the description of 10 things thrown at me right at the beginning) and the game freezes for a few seconds when you try to eat something.

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Rated 2 / 5 stars

A poor showing.

People really will play anything, it seems.

This is a slow-paced, repetitive tower defense whose only saving grace is that you eventually get to control a different black and white monster with which to slowly stomp around a screen, either watching as your towers do your work for you or left clicking like a madman.

I guess it's good if you've never played a good tower defense game before, but otherwise, maybe not.

Absolutely nothing stands out for this game. All of these elements have been done before, multiple times in the genre, and with better execution.

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Rated 4.5 / 5 stars


Very nice, graphics looks like patapon LOL

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Rated 4.5 / 5 stars

Great Game!

I really enjoy playing this!

The graphic art, and music set the mood nicely.

I really enjoyed the stat point system, and the items/upgrades.... it really added a nice feel to the game.

There are lots of options for different types of gameplay... and that is really nice, too!


Thanks for adding a change controls option!

Overall.... the game is great.... but not perfect.

Gameplay does get a bit repetitive at times.... and at those times things that are normally just annoying become really frustrating.
A good example is the boss that inverts the control layout or the one that stops time....
It doesn't do anything but serve to annoy you.... and it is unavoidable.
A good combat system should offer a way to avoid any/all attacks.

The respawn timer is pretty much just there to taunt you in the later levels of endless mode, since if you die you're screwed. A 'restart wave' button should be implemented so if you make a critical error early on in a wave, you don't have to wait to re-do it..

Having to re-place turrets after failing a wave is annoying too... I got stuck on a wave in endless and had to spend 2 minutes messing with turrets at the beginning of every single round before I was ready to give it another shot, which made losing even more frustrating.

In story mode, some of the final monster evolutions are just weak compared to others. A preview of the evolution would have helped a LOT! If you did not include a decent preview you should have at least included a "De-evolve" ability. It could even cost DNA to do so.... as long as you can change your mind once you find out that the evolution you chose sorta stinks.

Also... I think that In endless mode...
Since you can retry as many times as you want, and there are no consequences for dying (except having to re-do all your turrets/etc.).... the game should save your progress. I don't want to have to start all over from wave one and play for 2 hours to get back to where I left off if I decide I want to take a break from endless. It's not a survival mode.... and a continue where you left off option would only make sense.

Anyway.... The game was really fun otherwise!

Nice Visuals
Nice Audio
Fun Gameplay

Thanks a lot for sharing!

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