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Once was a Count who lived at Castle Chameleon, a cruel man named Thrashwoode, quite machiavellian.
Until our stranger appears, wielding sword, wielding shield.
The look in his eyes, our next chapter - revealed.
Join the Scarlet Stranger as he journeys through the ever changing Chameleon Castle. Will the princess ever be rescued?
Great game. Keep working.
I found this amazingly fun. Which is high praise considering I've been rather bored with games as of late. However there are still bugs and glitches to fix. One nasty glitch in particular, don't be on top of a wall that has a locked door if you have a key. You will be unable to leave the room. You will end up jumping behind the wall and therefore unable to jump back in.
Fun, but broken game
Game was pretty fun, controls were solid and bossfight was fun, if a bit tedious.
The game is pretty god damn broken though.
Finished the game, rescued the chick, but when I jumped out the exit, screen went black and was stuck on timer. Nothing happened even after timer ran out.
I was having so much fun
But then I opened a chest in one of the "?" rooms and got blue-screened.
The culprit? Critical system memory overload during flash playback.
This was the only foreground element running, and definitely the only flash element. I've run system diagnostics and stress tests, too, so I know it's not a hardware issue.
I don't know what was in the box, but apparently it needed more then 8GB of RAM to load. Which is a shame because I was genuinely enjoying the game up to that point.
It's stylish and entertaining, and the idea of an entirely randomly-geneartaed play environment that resets on the hour is nifty-as-shit.
I didn't run into any of the other bugs people have been complaining about, but I did only see one iteration of the dungeon before the BSoD, and you can argue that the one bug I DID see was pretty severe.
If it weren't for the fear of another system crash, I'd definitely play again.
So, 9 stars for the game (could get a bit repetitive at times, but not enough to make the experience boring). -5 for making me think my computer died.
Looks joyful but needs bugfixing
I played this game for about 20 minutes and found it very entertaining and joyful.
I somehow managed to have my inventory scroll button (that round yellow coin thingy) go of the screen below which ruined the shop for me (because I could not scroll again up, thus could hardly sell or craft combine anything)
Later on I managed to jump from a block with a height of 2 levels on a closed chest. From there on I had to stop playing because I was unable to go down or jump back to the block again (of course I could neither open the chest).
Please fix such crucial bugs. They really ruin the experience of your work where certainly a lot of effort has been spent for graphics, programming and sound :-(
Bugs are everywhere and it's really annoying because... this game could be great! I couldn't finish game because after exiting room with Hilda everything went dark and after 60 seconds game... restarted? Merchant started talking to me like during first game, but I still had all my items.
I don't want to try finish game once more to see if there is working ending...
So sad. Game could be so good...
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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