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Credits & Info

Jan 13, 2012 | 8:27 PM EST
  • Daily 5th Place January 15, 2012

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Author Comments

A combination of color and platforming creates a colorful adventure. Jump across 90 levels to race to finish and collect the gold medals!

I've been working on different versions of this game since 2007 and this is the final result. I released Coloraze earlier this year after being sponsored by TrackMill (at!) and now they host the level editor and almost 3000 user created levels. This version contains 90 levels and includes some of the best levels that have been made.




Rated 4 / 5 stars January 26, 2012


its a cool and fun game, a little stressing but all in all a good game.


Rated 4.5 / 5 stars January 26, 2012


This is one of the best games i've played, well worthy of the front page.
The music was nice and the gameplay was even better, but some of the levels where too straightforward.


Rated 4.5 / 5 stars January 24, 2012

too easy and ANNOYING

i guess there're many hardcore players like me hunt for all gold.
1. it doesnt use newgrounds medal, 90levels and i get nothing :(
2. you have to move when the screen is flashing because the time is still counting
3. the flashing is very irritating, i feel sick playing in halfway.
4. some levels require you to be pixel perfect or speed perfect while some levels are very easy to beat... i guess the gold medal time is just the author's best run time...i understand that some are user created levels though.

these are minor issues so -1.

9 points go for
1. great keyboard control
2. physics
3. simplicity
4. style
5. decent bgm


Rated 3.5 / 5 stars January 24, 2012


i can't open up the level editor, if i click the make button, it won't go to the level editor. do you think that is a bug/glitch.

colinbrownec responds:

I just tried the link again it appears to work. If the link still doesn't work, this is the site it sends you to:


Rated 3.5 / 5 stars January 24, 2012

quite a few bugs

The level design is simplistic and fun, but a few levels have a few broken parts to it. for example level 15 has a bug with the moving platform. it doesn't leave off from where you marked the checkpoint and if it leaves your range of sight it won't come back until you jump after it and then fall of course. Then it's just a matter of luck whether it comes back or not. Why have a checkpoint marker there just to have to restart the whole level anyway? 3/5 until you fix the bugs.

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