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Originally created in 72 hours for Ludum Dare 21, / ESCAPE \ is a fast paced vertical wall-jumper where up is the only way out. Climb as high as you can!
Press Escape - Jump
Hold Escape - Jump Higher
(Also: UP, W, SPACE, ENTER)
Tip: Combine jumps to gain speed, but be careful, it's dangerous!
iOS: http://kongregate.com/pag es/escape-ios
Android: http://kongregate.com/pag es/escape-android
Ian Brock - Graphics
Josh Schonstal - Programming
Guerin McMurry (spamtron) - Music
Nice retro music/art,very simple gameplay which is at the same time addictive.But honestly-i think it needs more "towers" and more obstacles - jumping the same "tower" every new game just starts to get a bit boring after a while,the same counts for obstacles-other than that nice gameplay idea for using one key.
Scored a 410
but even with my mad gaming skills, I cannot get past the first pair of zappers!
Good, but could be much better.
As previous reviews have stated, this game is a blast, but it's also absolutely pointless (I know all games are, pretty much) in the way that it has no objective other than going higher. And the randomness of the zappers can make it really tricky even at 50mt high, when you could also have a very easy ride up 150mt, which is sort of unfair.
Also, the speeding up function is broken. It's more of a burden than a benefit, you end up running into zappers you didn't even know were there...
I feel this game could be downright amazing, with a few minor tweaks.
And, protip! Use w and up arrow, w on the left wall and up on the right, it feels much more natural. :D
Too hard to get up there
This game did some things well. The whole concept of jumping up, holding it longer to go higher, that can make for an interesting game. Throw in the interesting and nicely done graphics and music, and things are lining up to be a real winner. The fatal flaw though, is the random zappers. It's too difficult to avoid them in some places. Had they have been set statically, I could have gotten a pattern down and worked past them. Always trying to go a bit higher to see what's next, that's what keeps me playing. I'd like to see what's higher up on this one but just can't make it. Could there be other obstacles to avoid and learn to deal with? Doesn't matter because I can't make it past the bottom. I still want to see though, because as I said, I like the art.
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