Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,448 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.04 / 5.00 50,071 ViewsLog in to save your medals! Don't have an account? Create one for free!
**IMPORTANT NOTE ABOUT GAME CONTROLS**
There is a known Internet Explorer browser bug which makes some keys stick when pressed. We promise the problem is not in our game itself, but it's something you can fix if you search for "Internet Explorer Flash Sticky Keys" OR simply use another browser like Firefox. Again, this is not a problem with the code in our game, so if you're experiencing this problem, try one of the aforementioned solutions. Thanks!
--CONTROLS--
GAME SAVE = Automatic! Use level select from main menu for saved levels
ARROW KEYS = MOVE
"A" KEY = ACTION 1
"S" KEY = ACTION 2
"A + S" KEYS = EXECUTE RAGE MOVE (when "Rage-O-Meter" is full)
"P" = Pause
"M" = Return to main menu at any time!
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HINTS:
If you're stuck on the zelda room with dig dug, the block in the middle is sparkling for a reason!
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Abobo's Big Adventure is a project that we have been working on for YEARS as a true labor of lovewith one goal in mind: To create the ultimate tribute to the NES! This gargantuan 8-bit parody game is made for the fans by the fans, and now you finally have the chance to control the angriest character in the known universe - Abobo!
The story is simple - Abobo's son (Aboboy) has been kidnapped and now it's up to you to help Abobo fight his way through some of the greatest NES games of all time in order to rescue him. This isn't your average 8-bit parody game either... not only is each level a completely different game in which Abobo takes on the characteristics of the main protagonist, but enemies from a wide variety of *other* games appear on each level too! Imagine you could put every NES game ever made into a blender and that's basically what you're dealing with here in the form of a huge Flash game.
We've added in a ton of custom artwork, cutscenes, new rage moves on each level, huge boss battles, secrets, and a whopping 100 medals for you to unlock! In addition to that, we've created what we consider to be the most satisfying ending of any game you'll ever see. Sure, on classic NES games they often rewarded you with a simple "Congratulations! Game Over." after you spent hours working your way towards the end. That's not the case here - we've worked up one big ending that you'll remember for the rest of your life! Plus, when you beat the game, you'll unlock even more goodies to play with!
You'll also be happy to learn that we've created a convenient Level Select screen which automatically unlocks levels as you beat them. You don't have to beat the game in one sitting... you can always come back and use the Level Select to pick up right where you left off. You can also use it to replay any level if you need to try to unlock additional medals that you missed out on during your first play-through.
Last but not least, if you enjoy this massive game project of ours, please consider making a donation to our indie cause. We've put a lot of blood, sweat, and tears into this game (mainly because Abobo kept punching us throughout its development), so your donations would be greatly appreciated and will go towards our creating future games and/or paying our hospital bills from Abobo's constant beatings. PLUS - as a token of our appreciation, anybody who makes a donation will also receive a free copy of our 100% original new mini-game, Aboboy's Small Adventure!
In closing, we'd like to thank all of our friends, families, and Newgrounds for their unwavering support over the years as we've continued to work on this huge project. It really meant the world and helped us make Abobo's Big Adventure something truly special. It's hard to imagine that this project started out all the way back in 2002... Abobo sure has come a long way with his angry fists. Thanks for playing our game and making this 8-bit dream come true.
-Team Bobo
www.abobosbigadventure.co m
Reviews
Rated 5 / 5 stars January 12, 2012
sorry, this is a private party
10/10
Rated 5 / 5 stars January 12, 2012
Nostalgic game of the decade!
What a lovely trip down the 8-bit memory lane. I wouldn't go so far as to call this the game of the century (heck, video games aren't nearly that old, and this century has just started), but it could be said that it's a nostalgy game of a decade in three different ways:
* It took 10 years to make it.
* The original games came out during a period of roughly 10 years.
* It's the most expansive nostalgy-driven game ... well perhaps ever (so far), but there hasn't been that much nostalgic material to build on for that long, so a decade is an appropriate figure to throw in there.
Here are some more specific pros and cons style comments regarding the game:
LEVELS:
(+/-) Double dragon is an appropriate start for it, but it felt awkward that you could start running (even by accident) but then always lost the power due to a lack of rage. I know that running didn't come to the series before DD3, but it's a nice addition to the gameplay, so it would have been better without the requirement for having Rage power.
(+/-) The swimming level was okay, but not that much fun. There are many obstacles which are sometimes hard to dodge but all of them just make you lose energy, and you have plenty of energy and lives.
+ Urban Chabobo was excellent. A good joke and a pretty unexpected choice for a level.
(+/-) Zeldabobo Level okay, and boss was good. It would have felt tedious to play the whole level again though.
+ I like the fact that balloon fight was included.
(+/-) The pro wrestler part felt a bit long.
+ Megabobo was a nice level, and the boss was good too.
+ Contrabobo was great. Fun gameplay with loads of small nostalgy details.
(+/-) A personal thing, but I'm not really a fan of the Punchabobo level. Beating it took me more time than beating all the other levels alltogether. I had to try it so long that I even encountered an obvious bug with it: I was facing Little Mac and had full rage. As I was about to unleash the rage I was knocked out, and after I recovered from that the game got stuck in a state where both Abobo and Little Mac are just jumping around but and you can't even pause the game anymore.
GENERAL:
+ Excellent artwork - even the custom art work very loyal to the 8-bit style.
+ Nice level transitions and cinematics.
+ Almost no bugs (the one with Punchabobo was probably the only one).
+ Music mostly fitting.
+ Some moments that make you laugh.
+ A wide selection of old games represented.
+ Lots of medals to collect.
+ Ending. :)
(-) It would be nice to be able to return to the title screen. But well, I guess that kind of emulates the NES experience of having to press RESET. :)
- I feel the Rage meter's name was a bit misleading. Now rage of course fits like a power glove when you consider Abobo, but I find it counterintuitive that getting hit lowers the rage and hitting someone raises it.
- Regarding the sounds, is there a blasphemy on level 2? Isn't that throwing up sound from the 16-bit era? :)
- The title screen music is a bit annoying.
OVERALL:
A fun and extremely NESish experience - both in good and in bad. :) It's not perfect though, and I personally would have liked to have more fun action games like Megaman and Contra (how about Castlevania, or even Rush'n Attack :)). Nevertheless for all the diversity, excellent implementation and overall uniqueness of the game it would be hard to give this any less than the perfect scores of 5/5 and 10/10. :)
Rated 5 / 5 stars January 13, 2012
Great Game
9.5 Megaman was one of my favorite nintendo titles and I loved most of the level working especially the gate before the boss cut scene and that boss was a killer. There was a little too much focus on the lasers. Overall it was a great game and was very nostalgic.
p.s. who does Mecharobo or that final boss in the megaman level throw at you at the beginning?
Dr. Wily
Rated 5 / 5 stars October 16, 2012
This game is pure awesomeness thank you so much
Rated 5 / 5 stars January 21, 2012
"It's So Bad"
Definitely worth coming back to for more. I loved all the references and the many, many, many funny moments in the game. The reference to The Last Starfighter had me laughing the hardest.
I also liked having the chance to put in THE CODE. It was weird, I knew what it was but it was like my hands were itchin' to put it in all day.
If I have any complaints though, its that the game is funky on other browsers. It doesn't load up right on Chrome, but it ran just fine on Firefox