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Sol: Clockwork- Part 1

rated 3.76 / 5 stars
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Adventure - RPG

Credits & Info

Jan 11, 2012 | 1:49 AM EST
  • Daily 2nd Place January 12, 2012

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Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
Scaredy-Cat Secret Medal: Unlock this medal to view its details!
Short Circuit Secret Medal: Unlock this medal to view its details!
Weed Killer Secret Medal: Unlock this medal to view its details!

Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus



Rated 5 / 5 stars

love it


Rated 5 / 5 stars

nice job :)

great game 5/5 10/10 cant wait for sequels

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Rated 5 / 5 stars

damn well orginal game

very nice work on the game its very original on its story plot and game play its quite amazing. i haven't seen any glitches or problems YET but i think i jinxed it -_- anyway i like the idea of reaction times on the spacebar. i haven't seen a good game like this in a while so good work


Rated 5 / 5 stars




Rated 5 / 5 stars

Amazing game!

Timing based battle mechanics aren't often used in rpgs, but I find they add a certain immersion that otherwise is missed. You have to keep conscious effort through the battle much like the character actually would instead of just ordering a command and sitting back.

The execution of said mechanic is rather fun, allowing a level of skill that allows the player to beat most enemies without even taking damage and to quickly dispatch enemies as a reward for better performance.

Some things I would tweak is the bow is a bit overpowered near the beginning, doing 8 damage compared to the swords 3. I find getting perfect timing on magic is too easy, I would suggest a slower bar with a yellow/green/red zone for normal, double, and fail respectively.

I find it was unclear where to find the alchemist, one of the characters should mention where they live or the path. I mean if you assume the graveyard is done with and you need to progress there is only the one option, but still I didn't want to move forward without any indication I was going the right way.

Those are just small things, aside from that it was a great experience, great job!

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