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Uploaded
Jan 11, 2012 | 1:49 AM EST
  • Daily 2nd Place January 12, 2012

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Medals

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Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
Scaredy-Cat Secret Medal: Unlock this medal to view its details!
Short Circuit Secret Medal: Unlock this medal to view its details!
Weed Killer Secret Medal: Unlock this medal to view its details!

Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus

Hi everyone :) I'm super excited to finally be releasing the first part of Sol: Clockwork!
I've had more false starts, computer crashes, and total overhauls than I can recall working on this thing, but here it is! I've found my original plans for the game were lot bigger than what you can really put in one .swf file, so now the game is broken into episodes. Whether or not the rest of those episodes get made sorta depends on how this is received and how much time I've got to work on it... so we'll see!

Of course, many thanks are due to all my friends and family who've helped me every step along the way... thanks guys!

Also! the game features awesome original music by Thomas Sharp-Gagnie, for which I'm very thankful. I think it really adds a lot to the game. There's a link in-game to his myspace page if you like it, although I don't think he's updated it in a long time.

Enjoy!

>Issues with Void & Spectral Ray doing infinite damage and selling weapons should now be resolved! Thanks for doing my bug testing :P

>Issues with parry and two-turn enemy attacks should be resolved.

>Quality buttons added.

Wooo front page :) Thanks everyone!

Reviews


ErichoEricho

Rated 4 / 5 stars January 12, 2012

Pretty nicely designed

What I thought was best about this was how it took its time. Granted, it did seem to go on a bit too long, but it was still fun to play. I think things really took off when the girl came and you got to show off your weapons. I assumed you would get a medal just by not skipping the first cut scenes, but I was wrong. At least I managed to get one without even looking at what that medal meant. The graphics are pretty good.

The music is decent and gives off a nice feeling of being in a medieval atmosphere. I was confused with how I wasn't able to interact with anything in the first houses. From the title, I was thinking this was going to be Clock Crew related. It's one of the few submissions that isn't. There's a fine amount of detail in this too.


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kublkunkublkun

Rated 4.5 / 5 stars January 12, 2012

I like it so much...

but I really have only one gripe, and that is I wish there was a journal so I can see what I have to do next.



Yohko463Yohko463

Rated 5 / 5 stars January 12, 2012

Very nice

very good game with nice graphics and music.

the gameplay is challenging without getting on the nerves.

(Spoiler alert : just one thing that must be a bug : the spectral ray spell keeps killing every single enemy with one shot, even bosses, whatever are their nature ( light, dark, earth... ). After hitting the enemy, it's HP bar says "Nan/the maximum HP of the foe" )



GenesanoGenesano

Rated 5 / 5 stars January 12, 2012

Amazing game!

Timing based battle mechanics aren't often used in rpgs, but I find they add a certain immersion that otherwise is missed. You have to keep conscious effort through the battle much like the character actually would instead of just ordering a command and sitting back.

The execution of said mechanic is rather fun, allowing a level of skill that allows the player to beat most enemies without even taking damage and to quickly dispatch enemies as a reward for better performance.

Some things I would tweak is the bow is a bit overpowered near the beginning, doing 8 damage compared to the swords 3. I find getting perfect timing on magic is too easy, I would suggest a slower bar with a yellow/green/red zone for normal, double, and fail respectively.

I find it was unclear where to find the alchemist, one of the characters should mention where they live or the path. I mean if you assume the graveyard is done with and you need to progress there is only the one option, but still I didn't want to move forward without any indication I was going the right way.

Those are just small things, aside from that it was a great experience, great job!


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Clysmic-BellsClysmic-Bells

Rated 3.5 / 5 stars January 12, 2012

Good and interesting

I love RPGs, and I'm only ever happy when another is made. I think this is a good game, and the music is great (though the Shale music is kinda cheesy). The graphics look a mite simple at times but are otherwise quite good. The plot is also interesting, I was actually surprised to see what had kidnapped the girl!
However, I found the controls a little difficult to use. I disliked having to use my left hand for both movement and interactions, and using the mouse was a bit annoying; it might be good to cut it out or allow players to continue conversations by clicking anywhere. I suggest allowing the option to use the arrow keys for movement as well, to make exploration smoother. I also suggest making the battle spacebar reaction times a little longer, as the only way I could do a combo or dodge was by mashing the spacebar, and even that didn't always work.
Otherwise a fun game that just needs a few minor tweaks to make it even better!


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