Be a Supporter!

Credits & Info

Jan 11, 2012 | 1:49 AM EST
  • Daily 2nd Place January 12, 2012

Related Stuff

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
Scaredy-Cat Secret Medal: Unlock this medal to view its details!
Short Circuit Secret Medal: Unlock this medal to view its details!
Weed Killer Secret Medal: Unlock this medal to view its details!

Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus

Hi everyone :) I'm super excited to finally be releasing the first part of Sol: Clockwork!
I've had more false starts, computer crashes, and total overhauls than I can recall working on this thing, but here it is! I've found my original plans for the game were lot bigger than what you can really put in one .swf file, so now the game is broken into episodes. Whether or not the rest of those episodes get made sorta depends on how this is received and how much time I've got to work on it... so we'll see!

Of course, many thanks are due to all my friends and family who've helped me every step along the way... thanks guys!

Also! the game features awesome original music by Thomas Sharp-Gagnie, for which I'm very thankful. I think it really adds a lot to the game. There's a link in-game to his myspace page if you like it, although I don't think he's updated it in a long time.


>Issues with Void & Spectral Ray doing infinite damage and selling weapons should now be resolved! Thanks for doing my bug testing :P

>Issues with parry and two-turn enemy attacks should be resolved.

>Quality buttons added.

Wooo front page :) Thanks everyone!



Rated 3.5 / 5 stars January 12, 2012

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

People find this review helpful!


Rated 2 / 5 stars January 12, 2012

A lot of problems.

The game was fun for what little I was able to play of it. Right at the beginning, the girl was following me and constantly engaging a conversation, so I couldn't go anywhere. And if I did get away from her, every sign I passed made me automatically engage it. As I said, I liked the combat, but these problems made the game very annoying to play.

Hazard-Productions responds:

...were you holding down the spacebar?


Rated 4.5 / 5 stars January 12, 2012

Not bad

Good game overall, but the spectral ray made it too easy. It killed even the bosses with one shot. Also, I would like to see some sort of hint system to tell you where to go next.

People find this review helpful!


Rated 3 / 5 stars January 12, 2012

Not this bad, but...

Brom?! Is it the Carvahall? The story of Eragon, the Shadeslayer (of Christopher Paolini)? WTF, dude!!


Rated 4.5 / 5 stars January 12, 2012

Good game

The graphics are good, and gameplay is challenging and fun. at some point of the game (after rescuing the flying robot), I didn't know what to do or where to go. I think that you should make a walkthrough for this game.