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Uploaded
Jan 11, 2012 | 1:49 AM EST
  • Daily 2nd Place January 12, 2012

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Medals

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Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
Scaredy-Cat Secret Medal: Unlock this medal to view its details!
Short Circuit Secret Medal: Unlock this medal to view its details!
Weed Killer Secret Medal: Unlock this medal to view its details!

Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus

Hi everyone :) I'm super excited to finally be releasing the first part of Sol: Clockwork!
I've had more false starts, computer crashes, and total overhauls than I can recall working on this thing, but here it is! I've found my original plans for the game were lot bigger than what you can really put in one .swf file, so now the game is broken into episodes. Whether or not the rest of those episodes get made sorta depends on how this is received and how much time I've got to work on it... so we'll see!

Of course, many thanks are due to all my friends and family who've helped me every step along the way... thanks guys!

Also! the game features awesome original music by Thomas Sharp-Gagnie, for which I'm very thankful. I think it really adds a lot to the game. There's a link in-game to his myspace page if you like it, although I don't think he's updated it in a long time.

Enjoy!

>Issues with Void & Spectral Ray doing infinite damage and selling weapons should now be resolved! Thanks for doing my bug testing :P

>Issues with parry and two-turn enemy attacks should be resolved.

>Quality buttons added.

Wooo front page :) Thanks everyone!

Reviews


Sepultura123Sepultura123

Rated 4 / 5 stars January 12, 2012

What a great games !

Hope to see more part in the future because its really a great RPG games...
All the good things are here...

I will not list all the good things about this game because they are so many but
it could have been a little less repetitive , maybe less enemies or more variety of enemies I dont know... but it was always combat combat combat...

You could add more depths to your list of item plus the list of weapon you can equip... I dont know you could add MUCH MORE like armor , helmets, glove and all this stuff It would be better...

The spell was cool to use with the spacebar but they all looked the same and didn't show like one spell is better then another , they look and damage the same...

And for the saved games mechanism for the love of god add an auto-save feature or whatever because at this date I don't even know how to save !!! (surely in the options menu...)

But it was so great !! (Storyline , graphic , spacebar combat with mouse and all its so make the combat interesting... and all !!)


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LibrarysageLibrarysage

Rated 4 / 5 stars January 12, 2012

Not a bad game

Graphics are decent, story's good. I find melee to be almost impossible to hit with proper timing, so I just end up defaulting to the bow. Also mousing over your hp in the menu says that you can replenish your hp by using items or sleeping at an inn, or your house. I can't, however, figure out how to sleep at your house. Moving near the bed produces no space bar action icon, and saving doesn't do it either.


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Hazard-Productions responds:

AAAh you'll be able to do that shortly. I've uploaded an updated version but it seems to be taking a little while to update.


kakapantskakapants

Rated 3.5 / 5 stars January 11, 2012

Review.

I will first say good game. Secondly I say remove the mouse control completely. I am not good at hitting the spacebar rapidly with my left hand. My right hand is still on the mouse when I select the bow. By the time my ever-speedy right hand gets to the spacebar to charge the bow, half my time is lost.


Hazard-Productions responds:

aaaactually, the timer for the bow doesn't start until you start mashing the button. Good point though.


artichoundartichound

Rated 5 / 5 stars January 11, 2012

damn well orginal game

very nice work on the game its very original on its story plot and game play its quite amazing. i haven't seen any glitches or problems YET but i think i jinxed it -_- anyway i like the idea of reaction times on the spacebar. i haven't seen a good game like this in a while so good work



rhtfrj1rhtfrj1

Rated 5 / 5 stars January 11, 2012

nice job :)

great game 5/5 10/10 cant wait for sequels


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