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The white circles influence the particles in some way.
Use the mouse to click and drag them.
The colored circles are batteries.
The goal of each level is to lead the particles to their color matching batteries.
Inspired by Auditorium, a similar game.
Beautiful, but needs to be more original.
I enjoyed your game a lot, because it was like Auditorium. But, well, that's a problem too, because it looks exactly as a copy of Auditorium!
That's not to say it is bad, of course. You did a good job in the creation of levels and the music selection. But you should have tried to add more of your own ideas to make something more that what could be seen as an "expansion pack" or "extra levels" for that game.
The color splitters and mergers were a good addition that kept it interesting and demanded a different thinking, but the graphical aspect was basically identical, as well as the main mechanics, thus it didn't succeed at creating a new and original atmosphere.
You should definitely make a sequel, as you showed a good creativity for the levels and music, but take advantage of such creativity to redesign other aspects of the game too.
Similar or not, this game still packs an enjoyable punch.
This game is surprisingly well made. It's smooth, and the music is quite good. It's very similar to Auditorium, however. It's not as good as the original, either. I'd rather play Auditorium, but this game was still fun to play.
The music stops when I press next level
It would be nice if the music just faded or something, because I hate it when music suddenly stops playing.
I think that there could be grey music circles for white particles, for when Red Yellow and Blue, or Orange Green and Violet mix into one mixer. It could have been a drumbeat, light synth or primitive and soothing... The white particles made me think there might have been something like that later on, anyway.
Other than that, neat game!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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