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Jan 6, 2012 | 6:33 AM EST

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Author Comments

Pew Cubed has been in the works for awhile, I've put it down several times favoring other projects... But now its finally done :). This is my first Unity3D game compiled to flash... And its a relief to finally have it released and in front of people.

Got feedback? I'd love to hear it!

Reviews


vogesteamvogesteam

Rated 2 / 5 stars January 6, 2012

bad design

this game looks nice, but that is just about it.
the backgrounds are bland, if not outright harmful to the gameplay when the bullets hide in them. Second, the upgrades could do with a lot of balancing. the first and second upgrade (backward and sideways guns) are a little useful, but hardly lower the amount of firepower in any one direction. the later upgrades however give you massive firepower straight ahead, making the game almost trivial.
The biggest issue arising from the balancing however, are the bosses. the first boss takes what feels like hours, simply because you can hardly damage it with your little peashooter. the last boss however goes down so fast that for almost the entire second form it just sits there, with a massive safespot right in front of it, making defeating it trivial.

tl;dr: fix the backgrounds, rebalance the bosses.


People find this review helpful!
BryceSummer responds:

I appreciate your honesty... Thank you for the feedback!


Actnb2Actnb2

Rated 2 / 5 stars January 9, 2012

lame

Just a simple reminder. 3D games, are played in 3 dimensions, and are not to be confused with platformers with high resolution rates for the appearance of depth. This game was still entirely up-down / left-right, just in a forced perspective.. that's still 2d.

I was so excited to see some unique take on a classic arcade game, like that dude who made 'Pong' look like a first person shooter, or 'snake' on a sphere...

nope... If you had just called it "pew regurgitated" I'd have not wasted my time clicking the link, and you may have not wasted your time getting bad reviews. People are going to review what you claim to have submitted, not the actual quality of work relative to other submissions. There's no way real way to make a genuine ranking system like that. So I guess this 4 could be a 10 to someone else... regardless. Be honest with your audience, they'll return the favor.


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EirunEirun

Rated 2 / 5 stars January 7, 2012

Hollow as most 3D games...

All been said by previous reviewers. I didn't have too high hopes for it, even though I didn't read any comments in advance. I put it on full screen as suggested, but the gameplay was boring as hell with some cheap early 90's marker-colored graphics (consider the name Spacefags the next time you make textures this hip in a shooter). Well, aside from the eyerape, there was the issue of lasers rendered invisible by the blindingly white planet edges on the starless skyscape.

When, after minutes wasted on shooting around, I finally died, I wanted to submit my score... and guess what? HINT: You can't use the keyboard in full screen mode, unless coding in AIR. Then I exited fullscreen mode, and the mochi panel was totally out of the screen.

Oh yeah, and the music was really cheap. I think most audio artists here could top the tunes you actually paid for - and stuff here are free until the game serves monetary purposes.

All in all, I think a shooter needs much more to satisfy a player's needs, this way it's just a waste of promising 3D graphics. My tip is placing your main concept into a world, give it more scenery, bonus and upgrade items, maybe some obstacles - things that give the player something to meddle around with.

But don't feel down, it's still a better love story than Twilight. :D


People find this review helpful!
BryceSummer responds:

Good point on not being able to enter your score in fullscreen... I hadn't realized that, thank you!


waveblasterwaveblaster

Rated 2 / 5 stars January 7, 2012

It has its moments

I'll just say that the game runs smooth. Real smooth, which is something for a unity game. The bullet hell aspect of it was well designed. But that's about it. I'd like the game to run a bit faster than this, because let's face it, the moment the instruction came up everyone knew it was going to be a shooter. You don't need that much of a learning curve. On top of that, the game was boring. Only maybe 1 or 2 enemies actually shoot at you, and you spend the rest of your time dodging ships with predictable trajectory. Also, how do you design a shooter where you can only shoot one type of bullet? You wouldn't even let us use bombs?



xPaleRiderxxPaleRiderx

Rated 1.5 / 5 stars January 6, 2012

Doesn't Load

From the looks of the other reviews it looks like it could be a decent game, but if someone doesn't have the latest UWP there's no telling...
A 3/10 for effort