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An arcade-style dungeon-crawler inspired by 1980s classics such as Gauntlet, Rogue & Red-Box D&D: Choose your champion and begin your quest to slay the Evil Minotaur!
Use the arrow keys or WASD to move, enter to wait a turn or go down the stairs, and the mouse to cast spells or access your inventory, map & character screens.
To attack simply walk into monsters.
Very good game, but better with a saving system...
Very nicely made retro RPG, with a big variety of items, spells and monsters. Very hard, but still possible to win, since I finished it as the Thief, the hardest character to play. The key to victory when playing as any character is to use spells and items at the right moment and avoid rushing into fights headlessly, unless you are the Fighter with good equipments and facing a single foe.
I noticed two defaults into this game however : a total absence of saving system, what is annoying due to the time needed to reach the final room, and a merely useless money system, where I can earn money when collecting useless equipments, but this money is never used afterwards.
A few tips for beginners :
- Fully explore each floor before heading to the stairs, to collect enough equipments and gain enough battle experience to make sure you can survive the next rooms. Use the map if you want to check unvisited parts.
- If you get outnumbered, don't enter any unexplored room when fleeing or you have high risks to get circled by even more enemies and ensure you death.
- Magic Mirror spell is mostly useful for the Fighter, since the mirror image can only use standard attacks, what the Fighter excels for.
- Attacking while using Shadow Walk results on a backstab, that never misses and deals more damage. You can neglect you attack if you master this skill. However, if an enemy runs into you, the spell is dissolved.
- After a tough fight, don't hesitate to skip turns to regenerate your spells and be prepared if another fight occurs.
It's fun...the first few minutes
It is a good game, but it gets a bit boring, and the fact that if you die you have to start all over again doesn't really help, I would love to see a save function then. Also not being able to choose which stats are to improve kinda sucks, and I would like to see some kind of shop, to get rid of useless stuff (at that moment) without destroying it, which erases it forever ( I think ). Farther it was a good game.
It's a decent game, and it obviously had a lot of work put into it, but it just feels like you took the regular roguelike formula but instead of improving on it or adding to it you just dumbed it down to a huge degree to the point where it's just kinda boring. Everything's automated, there's no inventory management, you can't choose your stats or make anything but the default build, there's no customization...
All you really do is walk around in the dungeon running into enemies and casting the occasional spell. It just feels empty and boring.
It's a nice little game and of a style that i haven't seen in years. there are some balancing issues but I enjoyed this game. I tried using the fighter but I just kept dying, I then switched to the wizard and used a shoot and run for the hill tactic and was able to survive a lot easier. I think that if you tweeked it a little and made it longer you could market it to something like XBLA or steam.
This is a fun, infuriating and extremely challenging game. The spells are useful, the enemies are creative (My only critisim for enemies is that it'd be good if we could see the stats of monsters), some of the potions seemed odd and health potions didn't drop as much as I'd like them to, the overall sceme of the game is brilliant.
Physics platformer with time-portals. One place - two times and different level geometry.
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