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Jan 3, 2012 | 9:27 PM EST

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Author Comments

Well, here is my gift for the new year. The sequel to my quite failworthy but popular game "Catnarok Longcat Rampage", and hopefully this fails less than the original.

The game has an entirely different logic : it now has a beginning and a end, and the hi-score, though an important part of it, isn't the only objective. The basic attack was also replaced to something more convenient, even though the eyebeams are still there as a secondary attack.
The upgrade system was also complety upgraded for a complex techtree to get new skills at each level up. the number of powers also increased quite a bunch to include a shield and a special "rage mode". The classic Shoop da Woop ultimate attack is back, and there are now passive skills as well.

Even though I am pretty proud of the result, this project was hell and unless you people enjoy it, this might be my final flash game. Or at least my final flash game with actual ambition in it. It is just too much time and effort to create a game of this level of complexity and balance it, and I am not sure I can afford to do that in the future.
I think I really need to take a clue from people taking donations to finance their games or stuff like that. But in the case of Catnarok, my hands are kind of tied, because since I used memes as a basis to work from, money becomes a very touchy issue since memes are, by definition, free.
I mean, okay, I may redraw/edit those, but that doesn't really count. the game is still a tribute to Internet culture as a whole, and as such making people pay for it feels wrong.
I mean, ads are one thing. But donations or pay-to-play? That feels wrong when using material that wasn't 100% my original idea. At least that's what I think.
My hope is that this game will allow me to build an audience and/or contacts that will help me develop an actually original game and somehow finance it. But I might be daydreaming here. In fact I probably am.

Anyway, I really hope you enjoy this!

BY THE WAY, IF YOU CROSS A BUG, PLEASE REPORT IT!
The game uses Mochiads, including their liveupdates feature. meaning that i can hotfix the game after release, unlike the first catnarok which ended up spreading on the Internet with a nasty bug I can no longer fix. ^^;

Have fun! Eradicate those bad memes!

Reviews


Swordkill221Swordkill221

Rated 5 / 5 stars

Level 2 is too damn hard!!!


People find this review helpful!

Misttery25Misttery25

Rated 5 / 5 stars

Very addicting, I like how the combo system is easier on your life b/c you miss twice to loose the combo. Greatest meme game I seen.



newgroundsbiggestfannewgroundsbiggestfan

Rated 5 / 5 stars

I will say it's quite addicting



D1998D1998

Rated 5 / 5 stars

Dude,

This game Is awesome, and pretty much near the peak of flash game perfection, don't let anyone convince you otherwise! :D


Hyakkidouran responds:

Well, glad that someone really liked it at least. :)


ElasticSpidersElasticSpiders

Rated 4 / 5 stars

Good

I believe that this is pretty good,but there are a couple of things that should be tweaked.

A. The length between checkpoints and the amount of time it takes for new enemies to appear should be tweaked.
B. A way to block missiles,seeing as you have little time to react for some enemies to destroy them,and you end up having to rely on spamming the mouse button.
C. I noticed a bug during gameplay. It said that the combo breaks if you miss something, which I did a couple of times,yet the combo didn't break.


Hyakkidouran responds:

A.This basically means making a new game if you guys want a "very short levels" type game, because now the whole game is balanced for this. Could be possible for Catnarok 3 I guess.
B.Buy shield skill later in the game and you can.
C.You must actually miss twice for combo to break. This isn't a bug but I guess the instructions could be more precise on that.