Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Move -- Left/Right Arrows or A/D
Jump -- Up Arrow or W
Reset -- R; Pause -- P; Mute -- M
I actually thought that this was a fairly good game. It mostly works because it manages to be so copmlicated even though it has a simplistic look. I appreciate you trying to have an elaborate game. The graphics aren't that good and it could use a lot better design in some areas. At least you manage to create a pretty fun, consistent game. I like how happy the main character looks.
I didn't understand the point of having him change different colors. It just seemed to have the same effort. Anyways, this is a good game but don't let it frustrate you because it can be like that, trust me. It's Level 05 that is unbeatable for me. The music's fairly decent.
Cute, but... GAH!
Despite what some people think, difficulty is hard to make as well as hard to complete. I'm impressed with this game overall, but there are some specific areas for improvement.
First, the color-changing character sprite could really have been handled slightly better. Blinking in that particular way is usually best handled as a short-term temporary effect to indicate a status change, such as invulnerability or damage. The persistent color-changing did not create a particularly interesting character, and was slightly hard on the eyes.
Second, there were a few levels where a large amount of movement and clicking were required simultaneously. This is not bad design in and of itself; some of my favourite games involved such ambidexterity. Unfortunately, it felt more like the mousing broke up the keyboard movement action rather than fit with other movements I was making. This could have been because I was using a touch pad instead of a mouse, but some small keyboard-activated green block breaker may have been a better design idea in some places, like a laser or squirt gun.
A couple of controls were sorely missed, specifically a pause and skip option. Pause buttons are nice if you have to drop the computer for a moment to stop the puppy from peeing on the rug, and being able to skip levels that are giving you difficulty is typically appreciated, although I tend not to use skips, personally.
Overall, however, the game was interesting and fun, if short and steeply difficult towards the end. There were a couple of minor complaints which could be remedied with little effort, such as the pause button and making the main character stop blinking. I look forward to seeing future contributions!
Orange blocks could have been used better.
Despite the graphics, you had a pretty good game on your hands.
And then you added levels that can't possibly be solved unless the player knows exactly what to do from the start and moves as fast as humanly possible. Several of them.
Suddenly you had a terrible game on your hands.
This is a very nice platform game. I really enjoy it! Well done. Giving it a 8/10 and a 4/5. This is really good keep it up!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.