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Uploaded
Jan 2, 2012 | 11:13 AM EST
  • Daily 3rd Place January 3, 2012

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  • flixel
    flixel A collection of games made with the flixel framework!
  • Zombie Games
    Zombie Games Games with plenty of zombies!

Medals

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Can't wait to kill? 5 Points Kill a zombie in the menu.
Good choice! 5 Points Click the Newgrounds-logo to visit Newgrounds.
I wish that I could fly! 5 Points Jump 10 times.
Caring for the little things in life... 10 Points Kill 10 little zombies.
First half 25 Points Survive 5 days.
Serial Killer 25 Points Kill 50 zombies in one game.
Heavy metal! 50 Points Buy the minigun.
Survivor 50 Points Survive all 10 days.
That good old pistol... 50 Points Survive until day 5 without buying a weapon from the shop.
Collector 100 Points Buy all weapons from the shop.

Author Comments

In this game you're going to shoot zombies, buy new weapons, ammo and health and hopefully survive 10 days of the zombie apocalypse until the rescue team arrives.
Earn medals and try to stay alive!

Need help? Check out a guide for this game:

http://armorgames.com/com munity/thread/9236040/zom bies-in-your-backyard/pag e/1#post-9405951
(remove spaces)

Controls:
W - Jump/Doublejump
A/D - Walk
R - Reload
Mouse - Aiming
Leftclick - Shoot
1, 2, 3, 4, 5, ... or Q/E - Change weapon

Good luck and have fun!

Hi there!
This is my very first game submitted to Newgrounds.
Special thanks goes to Adam Atomic for creating Flixel and Kevin MacLeod for providing the music!

Thanks for reading!
//Schulles

*UPDATE*
The game is now much more left-handed-friendly and allows moving with the arrow keys!
When carrying the minigun you become slower and jump less higher!
Fixed the medal-popup-problem!
MENU-button is now MAINMENU-button and asks if you REALLY want to leave and to lose all your process!
You can now switch weapons by pressing 'Q' and 'E'!
"How to pause" now explained ingame!

MORE THAN 100.000 VIEWS ON NEWGROUNDS?!
HOLY MOLY! THANK YOU SO MUCH!

Reviews


StripedyPaperStripedyPaper

Rated 3.5 / 5 stars

too easy, not a lot of upgrades

before you get the m16 the game is decently hard, but after that with good use of ammo it's easy.

also the minigun is stupidly overpowered, i mean you get 3000 rounds of the strongest bullets in the game for 1 wave.

also, more upgrades and maybe an endless mode would make it better.


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ParaDiceParaDice

Rated 3.5 / 5 stars

Difficult'ish

I enjoyed it, to a certain extent.
The zombies once introduced there was nothing more new.
The weapons were available from start, you just had to make your way there from earning money but you knew what it was you where getting.
There was no upgrades, no such thing as; Barricades? Survivors? Explosives?

There was no new areas to unlock or move to.
I suppose it sticks to its title, but it COULD move on to other houses?

It was enjoyable for so long...

I like zombie games so your rating will no doubt be high due to that.

Make a sequel, i'd love to see more things included of what i've mentioned.


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RiokushinakuRiokushinaku

Rated 3.5 / 5 stars

Good, but has issues and is very easy.

Its like a good little time killer. When you have a spare ten minutes, play this game and beat it. I was able to beat the game and get all the trophies on the first try. The last day was the easiest, funny enough. The minigun is basically an end all weapon. The severe lack of space was very frustrating at first, but then I found out that I could just go outside and triple jump to stay out of harm's reach while raining bullets down on the mob of zombies. I never died, so I don't know what that is like :P. I'd say, to improve, make it much bigger and have more space. Add more weapons and improve the ones you already have. Also, make it at least a little hard ;).


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SlevenKalevraSlevenKalevra

Rated 3.5 / 5 stars

Enjoyable But Easy

Let me start by saying that I got every single medal with relative ease. I did enjoy the game, and I felt the elements were incorporated nicely. A couple small complaints though:

- You have too much health. Far too much. I bought health maybe three times, mostly because I just wasn't being careful since I didn't need to be. I saw previously that somebody suggested lowering it to half. I like that suggestion a lot.

- The play area is too small. You are given little room to avoid zombies when you are reloading your weapons unless you can get outside to do a kind of double jump maneuver over them, back into the house. When the little zombies swarm, there are very few places to run to when you need to reload. It turns into bouncing around, waiting for your weapon to finish reloading. I would suggest making the area bigger. Make it possible to climb around, or jump on platforms that zombies are able to access.

- Weapon balancing is a bit wonky. The pistol can get you past day six pretty easily. I mean, there's a bit of challenge by that point, but it isn't devastatingly hard. The challenge should be alleviated by other weapons, but the clip sizes and overall accuracy based upon obstacles in the field, user error, and mouse error are not well balanced. The Uzi shoots fast, so of course it has more ammo. Sadly, this ammo is pretty much just the strength of pistol ammo in a rapid fire sequence, and you go through it very, very quickly. The M16 and AK47 both were severely lacking in ammo for later rounds, and honestly with the reload times and strength, the shotgun is useless outside of getting the medal for weapon buying.

Ultimately, the Mini gun proves to be too powerful. The last day wasn't even difficult, nor did it resemble a challenge. I just stood in the same spot, beginning to end, swinging the pointer around, killing enemies in one to three shots with an over sized clip. You are guaranteed to have enough by the final day to purchase it, effectively removing the challenge from the end game. I would suggest making the Mini gun not so easily attainable. Maybe make it so the player has to sacrifice the purchase of another weapon earlier on if they want the super powerhouse later.

- Finally, there is no actual enemy variety. Essentially, the zombies just get a bit stronger, and a bit more durable. With that though, they also get slower and easier to kill with the stronger weapons, or even the pistol. The first enemies are just annoying when there are many of them, and the last are so slow that they don't touch me unless I'm getting swarmed from both sides very quickly. With the bigger playing area suggestion comes many more zombie mechanics you could incorporate. It is something to consider.

I can't say I didn't enjoy the game. I did have fun, and I enjoyed earning the medals, despite how easy it was. If balancing of the entire game in every aspect is worked out, or even in another game entirely, you could have something truly fun. As it stands now, with all of my critiquing, I can't justify giving more than a 7.


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undercultundercult

Rated 3.5 / 5 stars

Great quick game, with some nice features but...

Really loved it, especially the fact that you needed to buy all the guns so you didn't run out of ammo. The graphics were great aswell!
However, you NEED to get the minigun to completely the last level (which you can do easily) and if when you do get it the last level becomes a complete anticlimax. Also,adding just one or two 'tactical' elements would have made it better (fences/mines/more space to move around).

All in all though, a great 10 minute game!


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