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Dec 30, 2011 | 3:44 PM EST

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Pixel 2, the sequel to our hit shooter Pixel, features even more colorful explosions! Featuring four worlds with unique enemies, Pixel 2 takes the original game in a new direction with powerful new abilities! Freeze, burn, shock, and unleash other powerful abilities on your enemies!

Move the mouse to aim and shoot. Hold spacebar to lock your position. 'P' to pause and bring up a menu.



Rated 4 / 5 stars January 23, 2012

Great Work

This is unlike any other flash game I have ever played (and I mean that in a good way)
This games music is awesome and I like the concept of it.


Rated 4 / 5 stars January 10, 2012

a big fat glitch?

at the end of world 4 level 6 there is a bonus round , and then my dude's tail falls off and the game doesn't seem to progress after that.... :/ even after i avoided getting the bonus icon things the tail still froze so i know it isn't some glitch on my computer (since i got the pixels earlier in a huge massive storm and it still didn't glitch on me) anyone else getting or does the game resent me :C

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Rated 3.5 / 5 stars January 14, 2012


I'll be honest, I really dislike the control scheme. I mentally compared this to Pixel Purge when I opened it, and it come out a little bit worse. That said, I still like the game overall, thanks for the opportunity to play it :)


Rated 3.5 / 5 stars January 17, 2012


Needs a pause button. Couldn't find it. Game play was fun. The intro telling me what to do made me feel very dumb. Not sure if you wanted to talk down to your users? Suggest guiding the users to the information they need and not flat out telling them.


Rated 3.5 / 5 stars January 10, 2012

Fun, but...

I've always hated it when games use the control scheme implemented in this game; where your ship aims towards the mouse, but also moves towards the mouse. Not a problem when you're moving a lot, but when you're in one spot, it makes aiming painfully finicky, and adding the 'e-brake' function was simply not a good fix. What you should have done is made it so the ship doesn't move ON TOP of the cursor, but so that it lags a little behind, giving the ship a chance to track properly.