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Uploaded
Dec 30, 2011 | 2:03 PM EST

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Medals

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Sharpenin'! 5 Points Get Level 3 Weapon
Grasping the Mechanics 10 Points Score 1.000.000 or more!
Dragonslayer 25 Points Slay a Dragon!
Uberslash 25 Points Score 75.000 damage or more!
Game Completed! 50 Points Get 100% Game Completion

Author Comments

Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!

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ANDROID VERSION HAS BEEN RELEASED FOR FREE!! GO GET IT RIGHT NOW: http://www.mintsphere.com /2012/01/31/news-trigger-
knight-for-android-releas ed/

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RECENT VERSION IS 1.3b NG, PLEASE EMPTY YOUR CACHE IF THE TITLE SCREEN DIDN'T SAY SO.
(May need to be approved by the Admins first to work, though)

Updates v1.3b NG:
- Hotfix on the "Game Completed!" Medal.

Updates v1.3 NG:
- Newgrounds API is connected and working!
- Medals Added, may need to be approved to work

Some of the Medals require you to do the feat again to unlock. So sorry about that... If you have 100% Game achievement, though, opening the "Achievement" page will trigger the medal to unlock. Please PM me if anything goes wrong. Thank you!

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Have you ever wondered how will an RPG be played if it uses only one button? We have.
This is a mechanic we're experimenting right now and will be made into a full game if it works!

If you have any feedback, please do tell us!

Development Site: http://www.mintsphere.com /

Reviews


hadokenstylehadokenstyle

Rated 3.5 / 5 stars

Randomness kills it for me-

The concept is great but as others have pointed out it definitely needs brushing up.

My favorite parts:
-art was superb. Animation is very clean and visually appealing.
-music and sound effects are superb
-the concept is good, and it's relatively fast-paced... I actually thought maybe it could be even faster paced, considering half of the "offers" you pass up

Now what I didn't like:
-the premise of this game is "split-second decisions" yet I don't see how even optimal player strategy affects the outcome of the game. Because enemy attack power and health gradually increases it is important to upgrade both attack and defense. The "soul saves" must be purchased at fixed intervals and for practical purposes so must elixers (or armor to heal). As a result the progression actually felt linear, because even if I had a "choice" to upgrade attack or defense I would likely take the other the next time around, or simply not be able to afford it. So really the "choice," while it was technically there, was in reality very constrained.
-This, coupled with the randomness, made me put it down after three runs. My decisions as a player have really no tangible effect on my success if I'm doomed to a run where a dragon just shows up and kicks my ass (and it's impossible to just "hold on to a divine sword" because then you can't heal).

My suggestion would be to add more player options. You could also make the battles "timing" based ala Super Mario RPG where attacks do more damage or you block some damage if you click at the right time. This in my view would make it a lot more interactive rather than basically just an animation of my character eventually dying.


People find this review helpful!

AnemoneRoseAnemoneRose

Rated 4 / 5 stars

I love the idea.

the game is plenty of fun once you start figuring out how to do it but the frustration of losing repeatedly before you can advance will likely drive players away. It would be better if at least I felt like i gained something other than an experience multiplier each time I died.


People find this review helpful!

TheMajormelTheMajormel

Rated 5 / 5 stars

A concept that is finally perfected!

You weren't the first one to make a one button RPG but those games were very linear.
This really focused on tons of skill and planning.Honestly,it had a "half-minute hero" vibe to it maybe because of the humor the PRO-TIPS have or the automatic battle system.

I have to give this game a 10 simply because of simple control and elaborating and perfecting a concept that didn't really blend well with Rpgs.



SoulziSoulzi

Rated 4.5 / 5 stars

Protip #1

xD Protip 1 was funny xD
I like the concept of your game, you should continue to work on it and add some features, such as actually seeing the bought items you wear and making the Shrine look like a shrine, very nice!



rhettosanrhettosan

Rated 5 / 5 stars

original

Simple yet very addicting. If there's a somewhat upgraded version of this, I'd surely play it.