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Uploaded
Dec 30, 2011 | 2:03 PM EST

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Medals

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Sharpenin'! 5 Points Get Level 3 Weapon
Grasping the Mechanics 10 Points Score 1.000.000 or more!
Dragonslayer 25 Points Slay a Dragon!
Uberslash 25 Points Score 75.000 damage or more!
Game Completed! 50 Points Get 100% Game Completion

Author Comments

Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!

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ANDROID VERSION HAS BEEN RELEASED FOR FREE!! GO GET IT RIGHT NOW: http://www.mintsphere.com /2012/01/31/news-trigger-
knight-for-android-releas ed/

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RECENT VERSION IS 1.3b NG, PLEASE EMPTY YOUR CACHE IF THE TITLE SCREEN DIDN'T SAY SO.
(May need to be approved by the Admins first to work, though)

Updates v1.3b NG:
- Hotfix on the "Game Completed!" Medal.

Updates v1.3 NG:
- Newgrounds API is connected and working!
- Medals Added, may need to be approved to work

Some of the Medals require you to do the feat again to unlock. So sorry about that... If you have 100% Game achievement, though, opening the "Achievement" page will trigger the medal to unlock. Please PM me if anything goes wrong. Thank you!

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Have you ever wondered how will an RPG be played if it uses only one button? We have.
This is a mechanic we're experimenting right now and will be made into a full game if it works!

If you have any feedback, please do tell us!

Development Site: http://www.mintsphere.com /

Reviews


SoulziSoulzi

Rated 4.5 / 5 stars January 6, 2012

Protip #1

xD Protip 1 was funny xD
I like the concept of your game, you should continue to work on it and add some features, such as actually seeing the bought items you wear and making the Shrine look like a shrine, very nice!



rhettosanrhettosan

Rated 5 / 5 stars January 6, 2012

original

Simple yet very addicting. If there's a somewhat upgraded version of this, I'd surely play it.



SamsinaterSamsinater

Rated 4 / 5 stars January 6, 2012

Original, but lacking in some areas.

While the game is indeed very creative and original in its own right, has a damn good sound track, and truly does have proper RPG elements, I found that a few simple things could be improved that weren't. For one, the armor seems to ONLY increase health, meaning you don't get extra defensive points as time goes by, which creates an issue around day 10 and beyond. Also, the buildings all look exactly the same. At the very least, you could change the shrine to actually LOOK like a shrine, rather than exactly like every other building.

Another issue, as several others have pointed out, is the games obvious random tendencies. Personally, I like a game where winning is not a matter of chance, or in this case, which order the shops come in and when the dragon comes to slaughter you. Admittedly, if you're lucky enough, you can eventually win, but the "luck" and "eventually" parts are pretty bumming. Finally, every protip after 13 seems to be completely useless or very obvious.

With these flaws aside, the concept and replayability are both fantastic, although with them I still can't seem to get to 100% completion.


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kilerkilerkilerkiler

Rated 4.5 / 5 stars January 6, 2012

Different type of RPG

at first i thought this game was really hard and that running into a dragon = instant death untill i bought the gold voucher for 500 gold using it and getting 2000 gold back so i could pretty much buy anything i ran into maxing out my weapon and armor then using the divine edge to 1 hit ko anything. great game once you get the hang of it.


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AnimeatorDudeAnimeatorDude

Rated 4.5 / 5 stars January 6, 2012

Now that's what I call window shopping!

This game is one of the better ones I've played in a while. The concept of this game is to use the mouse to purchase equipment and have the knight do everything else? That seems like a splendid idea! The game, music, and overall feel all give off a sense of quickness and a rush of energy--very well implemented. I like the idea of using a timer to count away your life--really adds a dynamic feel.

Some complaints from me would be the lack of different enemies. It felt like I was running in circles with the same enemies around--I didn't go anywhere in this adventure.
Another "would-be"complaint would be the random generating shops. I guess this means that luck is part of the game but with this idea, you feel yourself open to the possibility of having no "Lifespan" Shops around, making the game unplayable.
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Besides these points, the game is still spectacular. Just work on polishing it a bit and it can become something greater.


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