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Dec 30, 2011 | 2:03 PM EST

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Sharpenin'! 5 Points Get Level 3 Weapon
Grasping the Mechanics 10 Points Score 1.000.000 or more!
Dragonslayer 25 Points Slay a Dragon!
Uberslash 25 Points Score 75.000 damage or more!
Game Completed! 50 Points Get 100% Game Completion

Author Comments

Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!


knight-for-android-releas ed/


(May need to be approved by the Admins first to work, though)

Updates v1.3b NG:
- Hotfix on the "Game Completed!" Medal.

Updates v1.3 NG:
- Newgrounds API is connected and working!
- Medals Added, may need to be approved to work

Some of the Medals require you to do the feat again to unlock. So sorry about that... If you have 100% Game achievement, though, opening the "Achievement" page will trigger the medal to unlock. Please PM me if anything goes wrong. Thank you!


Have you ever wondered how will an RPG be played if it uses only one button? We have.
This is a mechanic we're experimenting right now and will be made into a full game if it works!

If you have any feedback, please do tell us!

Development Site: /



Rated 4 / 5 stars

its a very good game but it owuld be better if were a normal RPG next time do a normal RPG with the same girl by the way i liked her :D

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Rated 4 / 5 stars

Fun game, but it's all derived completely from luck. Kinda takes some of the fun out of it.


Rated 4 / 5 stars

It's just way too random.

It's a good game, and I think you did a good job making this game, but the randomness is just too much. Too much problem to even survive, lifespan, weapon, armor, elixir, divine edge, which unless you're freakin lucky, you will die at day 13 or even 10 most of the time. A nice run would be getting gold ticket at day 4 or 5, a healthy and well placed amount of armors and elixir, a well placed shrine, and a grim shop at day 9, and at everytime before a dragon might spawn. At the very least, make a boss event at a pre-determined turn, so that people can plan ahead a bit.

Items, 2 elixir shop or grim shop in a row is stupid considering you can't stack it. It's almost like watching a silly brat going on an adventure, not only a brat almost never plan ahead, she's thinkin "I'm awesome, so I should be fine with just 1 pocket on my shirt". With the amount of problems people have to deal with in the game, at least let us carry each different items. And no, no stacking gold ticket, that is just way too much buffing.

Prices, raise the price based on upgrade level or how many times it's been used, not on day, unless you're going to make it so people get more money. It's not like we can go crazy on upgrades unless we get to use a gold ticket, plus with the current game system, gold ticket > enemy > 3 weapon shop in a row with the same prices is worse in terms of balance. Saving money on first 8 days just in a case a ticket pop out, then by the time we decide to give up on it and prepare for a dragon, the prices are already way higher.

Points system, you really should substract some percent of accumulated points for every gold ticket and divine edge used, or if I may add more, adding points for killing a dragon without a divine edge, and/or adding points for game over past day 12 without any gold ticket or divine edge used. This way, even people with bad luck can still compete well using their calculating skills, focus, intuition, or all three. And yes, I killed a dragon without divine edge at day 9 once or twice, then get killed by a goblin because there was no armor shop or elixir shop after, the other run was because of no soulshrine within 3 enemy encounters *bitter*. Reward the skillful, not the lucky ones, the lucky ones already got their reward which is their good luck.

Right now, If I were to make an adventure story based on this game, I don't even know wether I should make it so that the Hero will succesfully complete her quest or not, lol. If yes, this will be at the end of the story "By extreme luck and helps from all kinds of gods, the Hero completed her quest then died not in peace because she died from tripping over a small rock, thanks to a depleted luck".

Last, I think it's pretty safe to say that the top position is quite achievable if you tweak this game a bit. Sorry if the review is too long, can't help it, I tried my best to make it shorter. I'll be waiting for more from you.

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Rated 3.5 / 5 stars


i like this game, its a very good idea, but i hate the lifespan. i see it as a cheap way to end games.


Rated 5 / 5 stars


the game is good but she dies so easy cause sometimes she just stands there just to get killed. the enemy attacks two time before she can hit the enemy and the lifespan oh god i hate this one. why? cause it cause money to get more lifespan and when i need it the most i don't have the money to recover it and so i start all over back to where i started. but that's not all it's price increases as you go on of how strong you are. at least your fully recovered when you buy armor if i can afford it. oh and also the dragon comes at day 13 at least for mebut the game is awsome maybe cause it is a girl fighting in this gamebut yeah

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