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Trigger Knight

rated 4.29 / 5 stars
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Adventure - RPG

Credits & Info

Dec 30, 2011 | 2:03 PM EST

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Sharpenin'! 5 Points Get Level 3 Weapon
Grasping the Mechanics 10 Points Score 1.000.000 or more!
Dragonslayer 25 Points Slay a Dragon!
Uberslash 25 Points Score 75.000 damage or more!
Game Completed! 50 Points Get 100% Game Completion

Author Comments

Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!




(May need to be approved by the Admins first to work, though)

Updates v1.3b NG:
- Hotfix on the "Game Completed!" Medal.

Updates v1.3 NG:
- Newgrounds API is connected and working!
- Medals Added, may need to be approved to work

Some of the Medals require you to do the feat again to unlock. So sorry about that... If you have 100% Game achievement, though, opening the "Achievement" page will trigger the medal to unlock. Please PM me if anything goes wrong. Thank you!


Have you ever wondered how will an RPG be played if it uses only one button? We have.
This is a mechanic we're experimenting right now and will be made into a full game if it works!

If you have any feedback, please do tell us!

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Rated 4 / 5 stars

its fun but a little frustrating as far the flow of the game goes. if you could at least carry more than one elixir i think it'd be a bit better.


Rated 3 / 5 stars

At first I thought this game was going to be all style and no substance, but I was surprised by the amount of depth I found in it.

At it's heart this is a resource management game. You're basically managing when to buy and when not to buy. The randomization of monsters and stores helps add tension but at times I feel it's a double edged sword.

It's one thing not knowing what you'll face next, it's quite another when the game hardly ever gives you any attack upgrades which forces you to spend all your money on armor and potions to maintain your health. Or maybe the game makes you face a dragon only 2 minutes in, an impossible encounter unless you happen to have the divine edge, or worse it never gives you a soulshrine.

The luck aspect of the game needs to be tightened up a bit, either that or introduce a way for the player to change their situation in the face of bad odds.

P.S: I'm a sucker for cute anime characters.

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Rated 3 / 5 stars

Trigger Knight, as a game, is fun. The whole concept is interesting, not exactly new, but has enough that it's pretty entertaining. However, there are a number of problems with it, which have been mentioned in other reviews. They are:

Lifespan is the cheapest way to drain your money or kill you that I've come across. Not only does it not make any real sense, but with each Soulshrine use, the cost goes up by 70 gold. That's even more than the armor and weapon growth by day, and it adds up too quickly to cope with unless you plan on using vouchers. The actual tools which you should be focusing on to stay competitive are overshadowed by a silly system whose spacing is too random to be reliable.

Battles are also too luck-based. I've died on more than one occasion by the Lifespan running out because the player and enemy decide to stand around for a good 20 seconds. Maybe the player has a chance to order a dodge or double-attack if they have a good reaction time (signified by red flash on the screen that lasts a second or two)? Also, the dragons literally require a Divine Edge to defeat, or at least high-grade armor and weapons with an Elixir, and start coming far too early to manage without aforementioned "cheap" and random item. Perhaps make a specific day, like the 15th, Dragon/Boss Day so you will know when dragons start appearing, and can prepare accordingly. After said dragons, when we'll probably be in near-death range unless a Divine Edge was used, in which case it shouldn't have an effect, put an elixir shop so we aren't immediately killed by the next enemy.

Certain shops that have obviously been randomized need to have useful spacing. An elixir shop when I already have elixir is a wasted shop, and same for all other items; 2 Soulshrines next to each other is redundant, but lifespan shouldn't be used in the first place; Armor and Weapon shops when I've already fully upgraded are wastes of space, so maybe Weapon shops become other places to use the vouchers or Divine Edge shops, and Armor shops become hospitals where they restore most of your health?

Those are the big complaints. Graphics and audio were pretty good, and the idea was very cool. Just make the game playable as a game, not as a frustration source.

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Rated 4 / 5 stars

its a very good game but it owuld be better if were a normal RPG next time do a normal RPG with the same girl by the way i liked her :D

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Rated 4 / 5 stars

Fun game, but it's all derived completely from luck. Kinda takes some of the fun out of it.