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Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


undercultundercult

Rated 4 / 5 stars January 1, 2012

Great Job, just sound and respawn issues

Really enjoyed it, certainly one of the best action flash games I've ever played.

My only criticisms is that the sound gets terribly, terribly distorted when there's lots of aliens about and the sound layers up (plus the game is really loud anyway).
Secondly when playing Swarm I ended up dying again and again when respawning, as even with the few seconds invun. I wasn't able to get away/kill enough to not just die again 2 seconds later. Spawn kill stacking is really annoying, but the game was just too damn good for this to be a real problem.


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halflife12halflife12

Rated 4 / 5 stars October 18, 2012

Can someone please help?!Whenever I try to play it the screen stays blank,my PC still works fine(sort of my little brother messed it up)PLEASE HELP OR I WILL CLIMB IN YOUR WINDOW AND SNATCH YOUR PEOPLE UP!!!


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pinkzepplin1pinkzepplin1

Rated 4 / 5 stars January 19, 2012

Good and Bad.

Overall the game wasn't that bad though there were minor frustrations in the game which I'll get to later.

Graphics:
For a top down shooter, it looks great, lighting is pretty nice as well as nice particle effects. (I mean it's good, what more can I say?)

Sounds:
From the clacking noise of the small EBE to a roar of larger ones to weapon sounds they were good and satisfying to hear, especially weapons (some I recognize as well, like the Pulse Rifle)

Though It would've been nice to hear some ambient BGM in the game, for the mood and immersion. (It's a horror game, have some ambient music running in the background, mixed with distant screams and moans or what not; just a suggestion)

Controls:
They did their job well, weren't any mixing up keys and what not

Gameplay:
Mostly good, though I may be nick picking here, there were times of sluggishness in the character. It felt as if I never had a consistent speed with him, at times I would move fluently and swiftly, at other times I'd move like a rock with an agility of a frigging anvil (note that I had prefect health).

Whether or not this was a problem on my end or the game I have no idea.

THE FREAKING SPAWN HOLES.

I know that you tried to fix the bug with being stuck in the hole but it still happened in my gameplay and at critical times, mostly when I'm nearly done with a level. Having less chance of being stuck is nice, but it'll also help if the holes weren't so unnoticeable by the player. Many times the reason i got stuck in them is because i just didn't notice them at all because they blended in so perfectly in the floor textures.

Boss battles (both minor and major)
Disappointing. Really, when I saw this huge queen insect bug thing (spoiler) I'd expected some sort of a crazy challenging yet satisfying battle. Instead I got a simple path of going up n' down and spitting acid in the same direction with spawn holes (getting stuck risk). I feel like there could've been more to the giant bugs but oh well.

The last boss was also disappointing as well, as the last boss of the game I'd expected something more challenging, yet I just see the man nom nom-ing on corpses and spewing acid in the same manner as the queen bug, except he's not moving and just munching on bodies. The spawn holes did nothing but annoy me, as I got stuck in them time to time and was forced to start over, and the boss death was so anti-climatic that I actually laughed at it.

Story:
wasn't expecting a hollywood or Bioware level but it was decent enough and not confusing that I can follow it and get a general view.

Overall:
Pretty good for a top-down shooter, not much of a horror game but action/ suspense maybe?
Great sounds (had to turn down headphones at times because the gunshots and the enemy SFX were getting so loud that it was crackling) and graphics looked great.

I look forward to other releases, great job guys :D

(PS: If you read this far, I congratulate you good sir)


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Squize responds:

I got that far :)
Excellent review, thank you. In terms of bugs, it seems to be all about the spawn holes now, as opposed to a million other things. The issue is I've never been stuck in one in all the time testing it, which makes fixing it tricky.
Good work on completing the game mate.


KaziokuKazioku

Rated 4 / 5 stars January 4, 2012

Great Game

I cannot wait to continue the story.
Though i am still wondering where the secrets and easter eggs are, i could have swore i scowered all 7 levels and picked up everything


Squize responds:

The first easter egg is quite straight forward, little homage to Resident Evil 2, the 2nd is quite obscure ( I'm amazed no one has said what it is here yet as a great big spoiler ).
Ha, that didn't help at all did it, sorry :)


Mortarion91Mortarion91

Rated 4 / 5 stars December 30, 2011

nice

i like this game, but in the final sequence, your way too slow to get to the elevator, i got killed two times before i even got there and the third time i was told i had to wait for it and i thought like "wtf?! no way!" and got killed the third time five seconds later because i ran out of ammo and my uzi wouldnt fire after i changed to it -.-


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