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Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


WCCCWCCC

Rated 4.5 / 5 stars

Fantastic game, but some problems.

I'll start by saying that the game is well designed, the premise is kind of cliche I'll admit, but it added some fun twists. Many levels of the design demonstrated that you understand the underlying elements that MAKE horror; darkness, surprises, uncertainty, limited resources, little things that jump out (exploding pipes, etc) and so forth. In total, it made a great gameplay feel and kept entertaining throughout.

Now I'll list the bugs I've found:
-Refire rate is listed as "reload speed" in weapon stats, should probably be fixed for clarity.
-On the 6th level, a floor-grate explodes and small larva fly out. Problems is, I was caught inside the hole where they spawn, with no way out and inescapable death. Ouch.
-When switching to another window and back (I've got a chat window rolling while playing) your cursor vanishes in menus.
-When switching to another window and back, the arrows and scroll bar in many menus, particularly the SHOP, disappear, but the home button is still there and will refresh it, still not great though.
-On the level where doors are being opened by your hacker friend, I picked up a PDA while the dialogue went on for opening the door, and was frozen inside the PDA, and died consequently as the combat was still going, probably the dialogue un-pause unpaused the PDA's pause? (Just a Theory)
-Froze on the 7th level, while firing my handgun, not much else that made it stand out, sorry.

Overall, FANTASTIC game. Lovin' it.

9/10, 5/5
~WCCC


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DarkDracolichDarkDracolich

Rated 4.5 / 5 stars

Nice game but i DIE in the first STAGE!



bruudwinbruudwin

Rated 4.5 / 5 stars

Scared me that there was no mention of...

Save options.

only when I accidentally opened a 2nd window of this game did I learn you can continue from the beginning of each 'chapter'

the story was just like any other 'alien infested space location'
bits and pieces, only what you can imagine, surmise from the fragments of conversations past. it's ok to some extent, but it's always nice to have some more detail (background story, info of some sorts etc)

Still a bit confused on the use of EXP system in the game.
The 'Author's Comments'
says you can increase the EXP to unlock rank and weapons....
oh nevermind, I was thinking the USE of EXP as a form of currency.
(such as perks, leveling up type benefits, oh you're now a Staff Sergeant !

but like some 'stand off' type games, the more you kill eventually you get to use bigger better guns. which is good IMO.

Like below has mentioned.
Quality Control, if this is apparently Low quality I'd love to see what Medium and High \ Extreme \ Ultra \ whatever the heck a 'High Quality' is deemed nowadays.
I enjoyed your response to said below person's quality control.
that you working on this game on a 'already not so great' MAC seemed as a good enough standard to use for other computers. (but hey there's always someone worse off!)

Found some bugs yes! (shot them all so far)
But actual in game bug problems glitches etc. none so far on my windows 7 Intel(R) Core(TM) i7 - 2600 CPU @3.40 GHz 8.00GB RAM , 64bit operating system.

perhaps you need some type of information gathering for quality control on the next game around?
exa. 'hey y'all, ********* here, new upcoming game called ***** needs your help! just fill out this information form of your operating systems and this will greatly help the quality control features of this next game for all to enjoy!'

that's all I have to say about that.
9 out of 10 stars, there's always more positive (hopefully) advances to be made in any persons endeavors.


People find this review helpful!
Squize responds:

Don't we mention it autosaves during one of the loading screens ? I'll have to double check. We did plan an autosave symbol / animation, but just ran out of time.

As for beta testing, I think around 15 people gave it a really good bash for months, but it seems the real way to test it is let 32,000+ people play it :)
( A game of this scope there are always going to be issues, hopefully we can get on top of them all and improve the game for everyone ).

Epic review, thanks man.


edgewalker424edgewalker424

Rated 4.5 / 5 stars

That was excellent.

I'd find it hard to believe if this weren't partially inspired by Dead Space, but I don't care either way. It's one of the few flash games that I've played through to the end and felt that my time wasn't wasted. Very good work, I'm looking forward to the next one!


People find this review helpful!
Squize responds:

Thanks so much mate.
And honestly I've never played Dead Space. I did look at the trailers on YouTube as its so similar in theme to what we were doing, but that's it ( Same with Alien Swarm, which is a beautiful looking game ).
Alien Breed on the Amiga, now that's where the inspiration came from :)


BunieBunie

Rated 4.5 / 5 stars

Very Nicely Made, But..

Requirements are a bit too high for me. I'll give it a good score! :D But you should consider lowering the requirements, maybe allow quality adjusting or get rid of some lighting stuff?


People find this review helpful!