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Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
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Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


NewGamer101NewGamer101

Rated 3.5 / 5 stars

REPETITIVE.



siranimesiranime

Rated 5 / 5 stars

Great but needs a progress delete option.



bugerman284bugerman284

Rated 5 / 5 stars

Good story, but you must improve in the gameplay.
Looks like Dead Space and Alien Breed together. (Looks like a version in 2d of dead space)
Good job guys, I cant wait for Outpost 2, but, what is the plot of Outpost 2, (is not necessary to answer this)



diamonddeucediamonddeuce

Rated 5 / 5 stars

Fantastic game. Love this sort of setting and the game-play is great.


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NInJabReaKaNInJabReaKa

Rated 4.5 / 5 stars

Love the game, wish there was a faster walk speed or a higher defense mechanism (two enemies at the same time usually means I'm dead). But I'm sure you've already talked about that to others. Short but fun. Swarm is a little bit fun, but Outpost: Swarm is way better. For Outpost 2, if you can transfer the game save over from this game, that'll be awesome. That way there could be newer upgrades or something. Just a suggestion.

One question: the challenge "kills with/without laser sights" doesn't make much sense to me. When I equip the laser sights, the count for kills with laser sights does not go up. However, when I unequip the laser sights, the count for kills with laser sights go up rather than the other way around. Is normal or are the laser sights supposed to be the red dot? In that case, how do I get kills with and without laser sights? Thanks.


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