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Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


DunamisBeamDunamisBeam

Rated 4 / 5 stars December 30, 2011

Nice, but...

I am pretty stuck on 5/7-the Mainframe level. I hacked all 4 consoles, but I am having trouble escaping. I give it a 8/10 and 5/5.

The character that you play needs to move a LOT faster. With some of his guns, like the 3rd-I think the SMG-it takes him at least 2 seconds to reload. I think that is a bit too much time.

At least I made the High-Score list, for now. All the way at the freaking bottom, but I didn't finish yet so eh.



KillsteadKillstead

Rated 5 / 5 stars December 30, 2011

Slow moving game

But fast moving onto the front page! whooo



chunpochunpo

Rated 4.5 / 5 stars December 30, 2011

Problems

In the pathology lab I always get stuck in those black web like things which is really annoying which causes me to need to restart the level. But overall i loved the sounds which really complimented the surroundings.



AkatsuaAkatsua

Rated 5 / 5 stars December 30, 2011

If you buy it, I will sell it.

And promise a thats.



B28B28

Rated 3.5 / 5 stars December 30, 2011

yes I agree

It's a cliche game, but it's good. I have no problems with it other than THE FUCKING DOOR HACKING! They always appear right on top of you, it also doesn't help that this is the slowest moving guy ever. If your going to have aliens butt fuck us in the dark, atleast make the guy be able to run away, instead of this casual stroll bull shit...sorry. I just rage quit and I'm blowing off some steam...but it still holds true...please fix it. Other than that, very in depth game, good job :)


People find this review helpful!
Squize responds:

Sorry to both of you about that.
During testing we never had it, but I guess that's 'cause we always clear out the Aliens before starting the door hacking ( You get used to playing a game a certain way, esp. when you know how it works ).
I'll have to have a think how to fix it, as the wave of aliens aren't spawned until the light comes back on, so it must be one attacking you as the lights go out. Hmmm.
Thanks for the feedback mate, hearing things like this just enables us to improve it ( At the price of it screwing up your go, sorry ).