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Uploaded
Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


ThePurplecloneThePurpleclone

Rated 4 / 5 stars

Great game to end the year on.

I liked the game, reminded me a bit of Doom 3, but there were some bugs that I found in my short time playing.

The biggest issue for me was that the screen margins were off and most of my HUD was cut off, rendering the words that appeared at the bottom of the screen almost not comprehensible.

Another bug was that because the creatures can push objects (like boxes, chairs, tables, etc.) they were able to push the objects through walls.

Also, when the player tries to do the same, the object awkwardly bounces away from the wall like two magnets of the same polarization. This isn't really a bug, just more of something that doesn't feel right.

The fact that the flashlight doesn't do nearly as much as it should, has a really short range, and goes through walls, I feel as though it shouldn't be there and is an annoyance at most.

Something else that just bothers me is that there isn't any confirmation at the supply terminal. It's just, "Oh, just bought the gun that I didn't want, oh well, there goes all my money."

The radar is something that just takes the thrill from the game. If I know where the enemies are, it defeats the purpose of a jump scare. I wouldn't mind if it was just a mini-map.
-------
Now I would like to say what I enjoy about the game.

The sound effects are good and loud, making it so I shit myself when I open a door and monster is on the other side.

The sprites for the monsters are well made as well as the player's sprite.

Level design is an issue for others as I see, while this game doesn't have long paths that just lead into a dead end. In this game, its small, straight-forward gameplay.

Overall, it reminds me of Doom 3 (as i said at the beginning.)


Squize responds:

The thing with the physics allowing items to be pushed through walls, it was a trade off. You can have really robust physics, but they cost a lot of CPU time, meaning more people will suffer lag on less than great machines.
We opted to have the odd break in physics just to have so many objects in there. Not perfect I know, but I'd rather see a 500lb alien push a chair or a crate than just rub up against it.

Thanks for the review and playing it.


PeteLavaDiggerPeteLavaDigger

Rated 4.5 / 5 stars

Good Idea!

If it were original though... anyway its a great game and im guessing you got this idea from Alien Swarm on steam? if not, GREAT JOB!


Squize responds:

Alien Breed on the Amiga :)
Cheers.


heatfire0heatfire0

Rated 2.5 / 5 stars

Speed man

Ok man I gotta be honest if you can update this game. Just make the guy a whole lot faster. (Make it an upgrade) because I KID you not as I'm writing this I'm uploading a youtube of the lil worm dude killing my guy 3 times and I cant shoot em no matter what weapon or which directin. Other then that awesome creepy game to play.



1354254524petabyte1354254524petabyte

Rated 3.5 / 5 stars

overall good.

I found the gameplay good, fairly smooth, and with no major problems in te character itself or any of the weapons.
Others have complained about the character's slow movement, but i didn't find that much of a problem.
Someone said that they had to use up all their ammo shooting open the doors, but there are ample keys lying around everywhere.
I only have 2 major problems, and 1 minor one.
2 major problems: 1: the CoD influence was obvious and i think the rank system is good, but please, for the love of all things good and pure, get rid of the china lake. 2: The story was far too easy. all i had to do was get the fmj and rapid fire attachments on any weapon and the aliens would fall like matchsticks. on the basic assault rifle, with rapid fire, the knockback effect on the aliens is strong enough to stop them from moving at all. Minor problem: on the night vision level, sometimes one of the tiny aliens would manage to charge right up to me, and then i wouldn't be able to see it at all because of the light in front of the character. this lets them drain about half my health before i realize what's happening. One last thing is that this felt a biiit too much like a kind of DeadSpace Lite, what with the writing in blood and all. Overall: 9 for gameplay, -1 for the easiness, -1 for the china lake, -1 for the DeadSpace lite and the tiny aliens, and +1 for the smooth gameplay. 7/10 4/5
Also, a suggestion for the next game: make a menu with subfolders for the challenges. It takes a little bit longer than i'd like to find the one i'm looking for.


People find this review helpful!

Funnyguy23Funnyguy23

Rated 5 / 5 stars

y u hatin?

This is game is epic! I'm suppose to be writing an essay for college but I've chosen this instead. That's a win in my book.


Squize responds:

Win in mine too mate :)