Meet George, a small, angry, prejudiced dog.
It's everyone's favorite foul mouthed, perveted, cartoon animals!
The trials and tribulations of a superhero kid and his evil twin.
Menu - Space = select; Shift = cancel; Arrow Keys = navigate;
Combat - F = Jump; D = AttackA; S = AttackB; Arrow Keys = move; Space/Shift/P = Pause; Press right, right or left, left quickly to dash; Different attacks are available while jumping, dashing and turning; Consult the movelist on the pause screen for details;
Guard = The cyan bar beneath each character's health depicts their guard power. When guard power is full, attacks will be deflected automatically; when it runs out, attacks will strike normally. When guard power drops below zero, psy is consumed to Guard Burst, knocking away enemies and restoring guard power. Guard power increases when resting.
Psy = The purple bar beneath the guard bar depicts psy power. Whenever a character strikes another, or is striked, psy power increases. Psy power can be used to perform psy attacks, noted by a purple star in the movelist. Most psy attacks are activated by holding down the attack button, instead of releasing quickly. When health is critical, psy power increases automatically up to 80%. When psy power reaches 100%, Over Psy is activated, consuming 60% of total psy power to restore health. The player must decide whether to use psy power for powerful psy attacks or the healing Over Psy in each situation.
In simple mode, Guard and Psy will be universally deactivated so you can skip all this and just bash things. Simple mode is not necessarily easier once you understand the mechanics, since you lose access to healing and stronger attacks. Choose wisely.
Story Mode = Fight preset waves of enemies while NPCs yap in the background; No highscores; Return to checkpoints when defeated.
Duel Mode = Fight each enemy in the game in 1vs1 combat; Highscore available; Retry each match if defeated, but score decreases.
Survival Mode = Fight randomized waves of enemies for as long as you can; Highscore available; Additional continues are awarded for gaining points.
Sandbag Mode = Fight the unassuming sandbag that will not strike back as you test your moves; P -> Q to return to title menu.
Tips & tricks:
Beat the game in Story or Duel mode to unlock the Final Boss as a playable character. Scroll down past the 3rd character to select.
Beat the game in Story mode to unlock Extra Chapter, where the NPCs say stupid things for fun.
Enemies can flee in Survival Mode. Knock them out before they get away for the most points.
Feb 18 - HURP! It would seem that after all this time, I left a playtesting shortcut in Duel Mode that takes you directly to the Final Boss instead of fighting each enemy in the game like it's supposed to. I've fixed this, along with a bug that sometimes prevented the AI from selecting a new target when the old one died.