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Zombies and grenades:) It is full of fun!
Tons of fun. Some levels were pretty challenging and made you really think how to set up the bombs to reach the goal. Good game.
I have to say, there are a lot of bomb-away physic-puzzle games on NG, and there are even more Zombiegames, so I didn't expect much here.
The physics work rather well, although from time to time they seem to be a bit off, but maybe I just don't place the bombs 100% accurate.
Beside the fluid gameplay, the main reason to play this is the humor of it!
Those zombies know damn well that there are a lot of zombie games on NG - and they make fun about it! Also, many of their conversations make (more or less) subtle fun of our beloved zombie-clichés.
So give "ZomBlast" a try, believe me, you will smile!
Yes, you've told everything right. Thanks) HNY!
This is how many of these physics games should be made, in my opinion. Fun game, great attempts at humor, zombie slaying = great, simple yet challenging at times. Last level gave me a little bit of trouble but was able to accomplish all levels, even though sometimes it took several attempts with identical grenade placement.
Problems: Sometimes the physics seemed somewhat random, i.e. I could leave the grenade in the same spot and get a different result.
The HUD got in the way sometimes, I think it should fold into the bottom of the screen unless you've scrolled down into it.
The game has no replayability factor. Now that I'm done with it I will never play it again, even though I thoroughly enjoyed it this time through.
Great things: music didn't get too obnoxiously repetitive, graphics were simple, nice, and unified, game is very straightforward and challenging despite its simplicity, humor was good, kept things light.
All in all, 10/10 for a great game that anyone can enjoy.
Thank you, it's quite a fair and detailed feedback, really appreciate it!
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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