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It feels good to be finally submitting this. I hope you all have fun! Merry Xmas. :3
The game should save automatically, but opening the map will do a manual write to the HD. This might cause a moment of lag on some computers. So, DON'T PANIC! lol
If you want to make sure your game saves, open the map before you quit. It should be fine even if you don't, but a tester had an issue so I threw a flush statement in as a failsafe. :3
Okay, so now I'm going to have to go back in time and finish William and Sly, but that's beside the point. This is a major graphical boost, compared to W&S, since everything looks smoother, the gameplay is sleeker, with the ability to double jump / fly being somewhat prevalent, after you've unlocked it.
Overall, I feel that with the loss of the darklings to divert or distract you in this game, it seems a lot easier to play now, with just the problems of remembering where all of the chests were that you spotted earlier in the game. Because it's only flashed up on screen and I've not run past it, apparently, it won't show up on the mini map, which seems odd. I can understand hiding some of the journal pages, which are in the more difficult to reach locations, but hiding a chest which I've seen in passing about a dozen times, because I can't find enough keys to unlock the chest of the Water crystal spirit from my sight wasn't the nicest of mechanics. I found this odd, seeing as you appear to have made all aspects of the game easier to play.
I love the new graphics and it's really something that's raised the bar in your latest venture. I love the puzzles and that now we can see into these additional cave areas, because that was one part that really got my goat with W&S. Now we can see where Sly is, though I'd have liked to see more of William in the piece. Some of the journal pieces could have been made into some sort of FMV, perhaps with a voice actor to play William, as he narrates it all. Why not have a set journal piece for each location and the story could get jumbled up, as you collect them? Perhaps it's just a piece, illustrated with images and read out at the end, who knows? A special ending for completing 100%, perhaps.
[Review Request Club]
Thanks for the review! Lots of fair points. :)
Also, thanks for getting all the metals, now I don't have to play through for the 10th time today. :#
Great addition to William and Sly franchise. The second game was great. Its good that there was no actual fighting involved in the second; it a more calm and peaceful William and Sly story. It was especially great that I got to know the characters more. And talking about the powers unlocked by the fox! If anybody could as so easily go help a few pixies, open some chests and break some rocks, and then get rewarded with extreme mobility and heightened senses-we would all become super like that fox (love the powers!). If a 3rd franchise is coming up, I think it would be great we could control William! Also talking about property rights, I think the fox's den deserves some features and significance (something i could truly call "Home Sweet Home")
Another splendid game with amazing graphics! Really soothes the soul :) (unless I can't find myself some more mushrooms!) Great job and I wish you the best for the next to come :D
The whole of the wilderness is a fox's home; the den is just where it sleeps.
Thanks for playing! :D
A very good game, just as good as the first one.
I like how the guy just sit's there and says "have you found anything yet?"
And I'm like "yeah I can fly now... you didn't notice?"
An amazing game, I'm looking forward to a third adventure!
Very Few games have this smooth, but beautiful gameplay. the story is also quite nice. Looking forward to the sequel!
Absolutely pure awesome
This game, with it's great plot, great gameplay, orgasmic graphics, fine layout, and the right amount of tedious puzzles, is officially my favorite flash on Newgrounds. I truly think that this could become a new, and hopefully long series of games as popular as games like Epic Battle Fantasy and movies like There She Is!!
I personally wish very much for another sequel, and thank you for making such a fantastic game.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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