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JAN 30, 2016
Hey guys, I’ve started work on a possible William and Sly 3. Follow me on facebook for updates! https://www.facebook.com/LucasPaakh/
It feels good to be finally submitting this. I hope you all have fun! Merry Xmas. :3
The game should save automatically, but opening the map will do a manual write to the HD. This might cause a moment of lag on some computers. So, DON'T PANIC! lol
If you want to make sure your game saves, open the map before you quit. It should be fine even if you don't, but a tester had an issue so I threw a flush statement in as a failsafe. :3
The game was great. Awesome atmosphere. Great mechanics. I only took one star off because I spent about 30-40 minutes trying to find the last key for the last chest, after earning the "sparkly" power only to find that it was hidden underground. Had I found it before getting that power it wouldn't have been an issue. Still, really awesome game. The fact that I stuck with it to find that last key speaks volumes.
Just... A little.... CLOSER......
ARGH! how in the world are you supposed to reach those little islands of rock that are so isolated! D:<
Im not going to complain you topped yourself here over the first one. THIS WAS AMAZING!
Find all the pixies. The medals should give you a hint. ;)
Absolutely the best platformer I've ever played!
Beautiful graphics, animation and very atmospheric and relaxing music.
Technically I didn't find anything wrong with it.
But as others have stated; towards the end it gets a little frustrating trying to find the last key or bomb.
Kept me entertained for a good while and will do also in the future! (replays<3)
Good work Mr. Kajenx!
You are phenomenally talented.
You have created an exceptionally thoughtfully programmed game. This should be a standard for other flash games.
1) Your exposition for the player is extremely smart. You do not need a tutorial because the game incorporates the tutorial into the storyline and description. The "forgot the keep out" sign is brilliant from a developer side. You are flagging the notion of "hidden areas" for the player in a way that is subtle and cohesive with the plot.
I also wasn't sure if the "one sec..." when speaking to William was saving the game. However if it was, another smart and subtle addition.
2) Visually, as others have noted, this is stunning. The multi-layered backgrounds are great and detailed. The color and contrast changes in the background with the Ohnem (sp?) denote the eerie mood perfectly.
3) The controls are delightful. The fox feels very "floaty" and it's perfect. Sometimes I felt it was perhaps a hair *too* floaty but it was not distracting.
4) The additional powerups were a marvelous addition. The "sight" one was excellent - when I saw the scope of the map and initially thought I might potentially spend an hour searching for the last items I anticipated knocking this game a couple points. However, once again you anticipated this before it happened and addressed it in the game.
I would absolutely love to see you create a game like this with an expanded universe, different areas, and more puzzles. I would probably pay money for it.
so according to the game
i am a thoughtful, obese, quick fox...
okay ill take it.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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