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JAN 30, 2016
Hey guys, I’ve started work on a possible William and Sly 3. Follow me on facebook for updates! https://www.facebook.com/LucasPaakh/
It feels good to be finally submitting this. I hope you all have fun! Merry Xmas. :3
The game should save automatically, but opening the map will do a manual write to the HD. This might cause a moment of lag on some computers. So, DON'T PANIC! lol
If you want to make sure your game saves, open the map before you quit. It should be fine even if you don't, but a tester had an issue so I threw a flush statement in as a failsafe. :3
Truly worth playing... I spent hours looking for one key... never did find it. I had 99 mushrooms but I couldn't find one. Pretty sure it was in that last chest that I couldn't find the key for. Had 23/25 journals. Very frusterating. I'll have to try again another time.
Wow this is a beautiful game, congratulations!!! :D :D
what can i say
the game was just great and you did a very nice job thanks for your hard work and efort in making the game i really enjoyd playing it and hope u'll make more good luck on your future projects and if u need any help just ask :)
lack of peril
I have to commend you for making this game really beautiful and easy to control, but there just isn't anything to do up in here. I've played through to the part where hidden things sparkle, and i really can't see any point in playing on. The notebook pages don't tell a story with anything at stake and don't even particularly connect, The mushrooms i've collected, what were they for? they don't allow me to do anything. There are no enemies, No holes to fall down, no danger or anything at stake at any point.
I respect your ability at crafting this engine, but you need to collaborate with a level designer, or someone who can help you to turn this into a game with a goal. Without a goal or any rewards for exploration, the formula has something crucial missing.
thanks and good luck
I guess the best response I have is, the game just wasn't made for you. The game really does have no conflict, I agree, but the audience I made it for sees that as a benefit.
In all honesty I wanted to make a more traditional platformer with enemies and obstacles, but in the end that just wasn't what the first one was about. It would have been wrong of me to make such a divergent sequel when the first game has such a solid fan base.
Simply great! What a beautiful and relaxing platformer. Keep up good work
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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