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It feels good to be finally submitting this. I hope you all have fun! Merry Xmas. :3
The game should save automatically, but opening the map will do a manual write to the HD. This might cause a moment of lag on some computers. So, DON'T PANIC! lol
If you want to make sure your game saves, open the map before you quit. It should be fine even if you don't, but a tester had an issue so I threw a flush statement in as a failsafe. :3
hopefully creator reads this
this game is gorgeous awesome graphics and look and awesome soundtack. i spent about 2 hours with this game so thank you with the time spent.
very simple yet addictive gameplay.
love this game.
Thx for the positive feedback. :)
Smooth gameplay, but the graphics are a tad off
As the title states, the game plays well, but for some reason, the 3D graphics just seem a bit forced. Now it's not terrible, but at times it does feel a bit off-putting(and considering how fantastic the first one looked, I guess I was expecting more of a.... "painterly" art style, as a sort of expansion on what the first game was, and how it looked.
As for the gameplay itself, it still feels largely the same, if a bit slower, but never in a manner that feels clunky. The environment is diverse, if a bit of annoying slog to trek through at times( as with the art style, nothing so bad as to ruin the experience).
overall, I think it is a good game, could stand a bit of tweaking, or a new paintjob(seeing as how difficult, or expensive that may be, i'd say just speed up the jumps a bit.)
The game was put together very well. The graphics are outstanding, and they, along with the music, fit very well with the theme of the game. Controlling the fox is also solid. The animations are very fluid, and the particles add a nice touch of polish. I also like how the music tends to come and go as well.
One thing was the game seemed a little slow, in regards to moving the player. It's not pertaining to performance; I just felt the player's fox moves in slow-motion _just_ a little bit.
The challenges lie in the overall concept. I think there should be more to the game than just the "easter egg hunt". Finding pixies is cool, and when I demolish rocks, I would think it would perhaps open a passage underneath (which hopefully, wouldn't just lead to more mushrooms, or another key), other than revealing another entity that I apparently can't do much with at the time. Discovering hidden passages to find mushrooms is fine, but unlocking a chest just to get three of them was just silly. That tends to take away the incentive to keep going each time. What I enjoyed most was racing to free a pixie with the fire, as that puts a little action into this platformer, that is otherwise "Platformer - Puzzle", rather than "Platformer - Other". (:
When you rescue pixies, I like how they follow you around. However, they get to jump in mid are and jump through walls. I wanna do those things. T_T (lol)
I presume your reasons were it makes the AI easier to keep up with the payer, and you don't have to deal with the issues that games like Sonic and Tails had on Sonic the Hedgehog 2 (if you remember and played that game).
I also like how you can control your character while having the map open. That's especially helpful when you're backtracking.
Overall, a very nice game, a very cool game, soldier.
* salutes *
- Ziro out.
First of all I want to say "thanks" for your great game, I liked the graphics, the music and all the story, it really is a masterpiece.
I didn't play the las game of W&S because i thought it would be boring playing with a little jumping fox and now, I saw W&S2 and thought... let's give it a chance... and really, it was worth it.
I really hope to a sequel with even more "magic and stuff" (BUT LESS MOOSHROOMS PLEASE!!!! ¬¬)
Great art and atmosphere... well in some parts it was rather gloooomy jaja.
Keep it up :)
An absolutely splendid piece of work. However, it does not register me unlocking 4 out of the 7 medals, and it re-awards them to me every time i reopen the game, with the, still failing to appear below the game window. Minor problem with synchronizing in-game and NG achievements, maybe?
Hmm, probably want to talk to one of the mods about it; I'm not sure.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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