Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
JAN 30, 2016
Hey guys, I’ve started work on a possible William and Sly 3. Follow me on facebook for updates! https://www.facebook.com/LucasPaakh/
It feels good to be finally submitting this. I hope you all have fun! Merry Xmas. :3
The game should save automatically, but opening the map will do a manual write to the HD. This might cause a moment of lag on some computers. So, DON'T PANIC! lol
If you want to make sure your game saves, open the map before you quit. It should be fine even if you don't, but a tester had an issue so I threw a flush statement in as a failsafe. :3
i cant finish the game, one key is missing. where is the walktrough?
9/10, because the first one was better.
Not the same, but...
Not as good as the first, but excellent none the less. I appreciate the hard work you very obviously put into this. The models are great, with very fluid animation. The music is fantastic. The multi-layered parallax backgrounds were beautiful to behold, with some great detail I haven't seen since Shadow of the Beast.
Maybe I'm hung up on it not seeming to be very "hand-drawn." It seemed too smooth, somehow.
I'm enjoying it very much though, and hope it helps with whatever portfolio your building or whatever business you're running.
Great game but I lose my progress :(
Thank you! Thank you! Thank you!
Since the first game i've looked and looked for similar games without much success. Years passed and i go back to square one, and what a huge surprise awaits me... the graphics were enhanced, sound effects and music both fits perfectly with the ambient, and when one would think the movements couldn't get any more cooler, pixie flight shows up.
It is hard to figure why exploring is so fun in William and Sly series (stage design perhaps), but what i do know is that the exploring feature is way better in this new one, since the firefox power that is needed to unlock vital itens can fade away, but can also be easily retrieved (no one get stuck without the itens needed to complete the game).
And if all that wasn't good enough, finding journals is a smart way to build up the background story between William and the fox, and at the same time, reward exploring activity.
Of course, this game could have more scenaries (any game could), the journals arrive all out of order, quite hard to make sense from them, and the physics behind the fox tail doesn't feel right, but as a game, William and Sly 2 is so dawn bewitching that i can't rate it any less than that.
The journals always come in the same order, they are meant to be fragments and you can fill in the in-betweens pretty easily.
really liked your old one & was surprised to stumble upon this one. remembering the atmosphere of the previous one, you definitely refined it. though the map tiles are a bit repetitive, it works great and the music is perfect for the mood of exploration that you're going for.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.