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Dec 22, 2011 | 5:02 PM EST
  • Daily Feature December 23, 2011

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Return to Me 25 Points Your fate is sealed.
Perpetiel's Wings 50 Points Racing toward fate.
Welcome Home 50 Points Your journey is over.
Loki 100 Points There were no survivors.
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Author Comments

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@ kurismakku ( Kristian Macanga )
@ kylepulver ( Kyle Pulver )

Unlock medals to find out the story !!! ( read the medal's descriptions )

UPDATE : now you can also jump with W / UP !!!!!!!!!!!

MENU CONTROLS ( top right corner )
click on :
- sound icon - turn off / on all sounds ( sfx )
- music icon - turn off / on music
- pause icon - pause / unpause the game
- exit icon ( top left corner ) - return to main menu


A, D / LEFT, RIGHT - move the character
SPACE / Z / W / UP - jump.. holding the button makes the character jump higher
W / UP - enter doors, activate revive portal
WASD, arrows - mash this buttons to escape when attacked by soulstealers

M - mute music
+ / - - change volume
P - pause the game
R - restart the level
ESC - return to menu

27 Life and Death
Death-its desolation and horror-bleak spaces-sea-bottom-dead cities. But Life-the greater horror! Vast unheard-of reptiles and leviathans-hideous beasts of prehistoric jungle-rank slimy vegetation-evil instincts of primal man-Life is more horrible than death.

The game is puzzle platformer that revolves around a mechanic involving life and death. When the character dies, it's not the end of his journey. The player will find themselves in situations where death is in the answer to solving the puzzle.

We hope you will enjoy this journey !!!!!

- the hard getting fairy is now visible on the screen
- fixed hp bar issue when it didn't disappear when traveling through life / death worlds
- easier to damage enemies
- fixed fairies bug ( now it should be possible to get good ending for 2nd time
- fixed preloader bug
- box will now move away from edge when player jumps on it so it will not be stuck anymore
- player doesn't need to collect all fairies again if he starts new game
- easier movement & controls
- lowered down volume of landing sound
- fixed some special effects offsets
- and some other stuff I can't remember anymore :P

http://infiniteammo.bandc s-games




Rated 3.5 / 5 stars December 25, 2011


i like the idea but its boring.No adventure >:(


Rated 3.5 / 5 stars January 13, 2012

Nice game

I was playing it an enjoying it. Then I got to the last level and obviously I was missing a block... The first one. And as you have no level select option I was forced to replay the game all over again. This time I already knew what to do so it was not very fun. I also managed to die for the first time, get teh yellow blocks stuck for the first time and generally I had a really bad time as I just wanted to finish quickly and not have to go through all this again. By the time I got the the real end I was pretty irritated with the game. I could have liked this a lot more if you had a level select. I feel cheated for not being given any clue to that level 1 thingy and then not realise until I completed the whole game I needed it. Please do not use tactics like that to extend gameplay. It was a good game otherwise, even if very simple.

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Rated 3.5 / 5 stars December 22, 2011

I don't get it...

Good game, but like I said in my opening, I don't get it. I don't think I got all the fairies, but the ending just didn't make sense to me. Game is good, like others have said it's really laggy, but it never became a huge problem for me.

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Rated 3 / 5 stars December 22, 2011

Great concept, slightly flawed implementation

First, I absolutely love the concept of this game. I really wish I could play more, but on the downside, the controls are extremely laggy and, for me at least, make the game unplayable. If you can get the controls to be more responsive, I would love to play through what appears to be a fantastic game.


Rated 3 / 5 stars December 23, 2011


While the pixel artist here has skills I don't like how so many people are obsessed with imitating the Cave Story style. I don't mean to sound unfair, but when I see this style I feel like I'm playing a Cave Story fangame. Idea here I guess is decent, but somewhere in the line of cliche seeing how there's plenty of "dark/flipped/mirror world"- kinda ideas as of late, for one it's not a very spectacular experience.

As for performance maybe the most pointed out fact, it's awful for few of us, hence we should assume there's something wrong. That noise effect might be the cause of this. Not only it's a flash killer, it's also a very easy and overused way to express distortion, darkness and such, which I believe you went for. Also as a vivid pixel art fan and hobbyist I find it a very cheap and dirty solution.

Music is well composed, but needs variety. It gets repeative and boring already after hearing it three times. Tell you what though, the atmospheric change when you go to underworld is a jackpot.