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Dec 21, 2011 | 3:58 PM EST

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Merry Christmas! 100 Points Beat the game!

Author Comments

Timmy is back in a Christmas adventure! Being a smooth little thi- err, treasure hunter, he has never gotten any presents from Santa. This is going to change tonight, when Timmy sets on a dangerous journey to steal himself a present, even if it means traveling all the way to the workshop of the big guy himself!

Dangerous Christmas is a mini sequel / level pack for game Dangerous Dungeons, check out the original game here! /portal/view/583201

Arrow keys to move and duck.
Z to jump
P to pause the game
R to restart stage or from checkpoint if you get stuck in puzzles.
Esc to return to the Main Menu
0 to mute/unmute and + / - to adjust sound.

Music by KungFuFurby!

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Rated 4 / 5 stars December 23, 2011

good game

i like the game. It wasn't to hard but it wasn't easy neither, the only thing i have to "complain" is the jump, i lost alot of lives trying to get it right (more or less), when i was about to make a long or precise jumps it didn't respond at the right time. As for the rest the levels are good, the graphics are good, christmas music;
Nice game

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Rated 4 / 5 stars January 24, 2012

Great game

SO bloody Challenging... I like that though...


Rated 4 / 5 stars December 21, 2011

Not Bad At All

Most of the shit from this site ends up being exactly that: shit. This piece, on the other hand, was actually well done. The animations were pretty clean, controls were smooth, and the graphics were very nice as well. I wasn't too big on the plot but overall, it was a very polished flash. Nice job.

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Rated 3.5 / 5 stars January 14, 2012

I like hard Jump and Runs

But this is way harder than Kaizo Mario!

However very well programmed game.
DidnĀ“t find any bugs or glitches.


Rated 3.5 / 5 stars December 21, 2011

Cool idea

I liked the feel of the game, however, there are a few frustrating points.

1) why cant the up arrow be jump :( 1 handed motions are always easier then 2 handed motions

2) air physics. when an object slides off a ledge, it looses its momentum do to the pull of gravity. you would never actually slide of a ledge, flying into a wall of spikes. (sir Isac forbids it) (just look at a snowboarder flying off a cliff, almost immediately strait down)

again, cool game, just needs a little fine tuning.

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