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Dec 21, 2011 | 3:58 PM EST

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Merry Christmas! 100 Points Beat the game!

Author Comments

Timmy is back in a Christmas adventure! Being a smooth little thi- err, treasure hunter, he has never gotten any presents from Santa. This is going to change tonight, when Timmy sets on a dangerous journey to steal himself a present, even if it means traveling all the way to the workshop of the big guy himself!

Dangerous Christmas is a mini sequel / level pack for game Dangerous Dungeons, check out the original game here!
http://www.newgrounds.com /portal/view/583201

Arrow keys to move and duck.
Z to jump
P to pause the game
R to restart stage or from checkpoint if you get stuck in puzzles.
Esc to return to the Main Menu
0 to mute/unmute and + / - to adjust sound.

Music by KungFuFurby!

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Reviews


sicbillsicbill

Rated 3.5 / 5 stars January 13, 2012

not bad

i give it a 7/10, but i think thats a pretty decent rating;i thought it was fun. it was a fun balanced puzzle platformer. it had tough levels but there were only 10 so i didn't get burned out and the boss level was a sweet end. btw i like the early SNES style music and sound FX. i noticed getting the key was a common early sound FX in games like U.N. Squadron.
3/5 also because.... ya, not bad, i liked it :)



ErichoEricho

Rated 4 / 5 stars January 13, 2012

Fairly decent

What I liked about this was how there was really quite a bit of variety in the design of the levels. It did get kind of annoying when you only had one medal that was worth 100 points. Then again, that's probably just too whiny. What I found to be cool was how you were able to glide along so well. It seems like there was a lot of effort put into the designs. The sprites just look so good in this and the sound effects were good too.

I thought this would be a game about fighting elves, but it wasn't. I would recommend that next time you make a game that focuses more on enemies and not booby traps. I never liked those in a game. It kind of makes you wonder how there could be lit fires in an ice cavern. You are lucky for having this featured on January 13th!



corvettcorvett

Rated 3 / 5 stars January 13, 2012

It was good, but...

The controls are incredibly clunky. It makes me not want to play your game.

This isn't the age of the NES where games like Ice Climber get away with it. There is no established reason for the character to feel clunky - if he's a thief, he should move pretty well. No one enjoys playing a game that's frustrating at that basic of a level.



FLraerdryFLraerdry

Rated 2 / 5 stars January 3, 2012

this game is really bad

first for a game that is sort of fast pace it has a really long dead sequence i give it a 4.5/10


AdventureIslands responds:

That sentence doesn't make any sense.


Shadowii2Shadowii2

Rated 2 / 5 stars December 29, 2011

Simple platformer with very little to offer

First thing first, this game is unplayable on Mac OS X or at least on my Mac (OS X Leopard, newest Flash player, didn't work in either Chrome or Firefox), because the controls do not respond to input. Whatever code you may be using with Stencyl to get the controls down, get/code something better. Get a play tester with a Mac to see if similiar issues arise in future games of yours.

Well then, what's the good stuff in here? The controls (when they work) are nice and responsive, and you've got nice control over the character's movement. The collision detection works pretty nicely too, so it's player's fault when they mess up, rather than the game breaking down. Also, the graphical style is nicely simplistic, so there's little to complain about.

But the bad thing is... That's pretty much it. The game itself is a textbook example of how to make a generic platformer. There's next to nothing new here, and this kind of game simply has been made before sometimes even better than what's shown here. While it works for what it is, Newgrounds gets introduced to games like this pretty much daily so it's harder to find anything that sets it apart from others. This is one of those games that you easily forget right after you're done with it, or even while you're playing it. The only more "fun" part was the boss battle at the end (which felt kinda rushed given how lazily the Santa bot seemed to be animated, and how it simply walked through things and then randomly fell to oblivion), but that doesn't win it over. The soundtrack works to the game's disadventage, as it feels just about as generic as the gameplay itself. The music loops so much and it's so boring to listen to, that by end of the game I was getting sick of it. More variety on that ground, aswell as gameplay, would be very much appreciated. Also the cutscenes are boring to watch, so one could simply skip 'em because they don't miss anything notable for doing so.

When I happened to stumble upon your Twitter (and from there play this game), I noticed you said that the reception here on Newgrounds has been kind of slow because "people don't like challenge these days". It's not that, because this isn't a challenging in a way or another as it's just a boring blend of trial and error.

I decided to give you four stars. Three of which are for the graphics, and one for the technical aspects. I could have given you more, but with the inability to play it on Macs and the fact it's made with Stencyl (in other words, you had to do less yourself) I decided to only give one. The soundtrack doesn't win a single point in my book for its repetitiveness, and the used sound effects don't make me give it any extra points either.

I'm not familiar with Stencyl, so I'm not sure what it allows you to do and what kind of limitations it has, but I'd really suggest you to pair up with a competent programmer and/or learn Flash programming yourself. I'm saying this because you've got promise, but you'll need to step up your game and make something more interesting or fun if you want to make a bigger impact.

Don't mind it if this review stands out as a big speech of hate to you. What I'm trying to say here is that you should try and experiment with something more complex (and possibly more fun) things to create something more noteworthy or enjoyable.

Ps. One thing that irks me is that the jumping animation is the same as the used for running.


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