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New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.
WASD - movement
SPACE - open/close map
P - pause
You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage
Excellent job on this loved it
"I can't do my own life"
Yeahh. . . loong time ago this game was posted. . . i didn't created an account, but i got a chance to see the OLD layout of newgrounds. . . when i only liked madness, yeah. . .
This game is a puzzle game, but different from others that i played, that you nedeed to take a key, go in that place, ahh, i wanted to blam that cr*p!
But this. . . is a different puzzle . . . this is not a shitty puzzle to discover where you are going, and not a puzzle to take the key to open a door. . . in this. . . YOU MAKE THE PUZZLE
I got surprised when i looked to this game, it was so... different.
i think that this deserve a premium, and yeah, you create the problem, and if you create a problem, you SOLVE the problem!
This don't his a puzzle that have just 1 way to win, this is way better, THIS is a game. . .
how i can say that? YOU create the problem of the "levels". . . you create the danger, you create the exit. . . IN ONLY 5 MINUTES!
Good as f*ck!
- good music, i love it!
- the gameplay, he is unic
- the way that you complete the game
- YOU create the stages
Cons *i hate this part :'(
- Very bad that whe have time to do that. . . but is cool ;)
So,i'll deserve 5 stars to you, z3lf!
Keep on good work, like these old school games (not too old xD)!
(I can't stop talking HALP!)
what a great game i enjoyed it very much
Interesting concept, pretty hard, but very satisfying too. It's basically a tile-swapper puzzle platformer where you have to place adjacent tiles in a working order to successfully reach places in specific tiles in order to gather key tokens. You sometimes have to go through a long series of tiles in order to get to your destination, and the challenge increases the more tiles you have.
It does get pretty frustrating, and since it takes some time to realize how it all works, five minutes are a pretty unfair time limit.
Another annoying problem is that sometimes, you'll be forced to minimize the window, and then, when you go back to it, you don't know where you are, because the damn character blends in too much with the backgrounds. The same problem is found when you get a new tile, because it's not highlighted in any way, and you have to search all the tiles to know what the new one is.
Gameplay aside, I like the noir-esque pixel graphics, and the music is also pretty good. The only unfortunate things about the presentation are, together with the aforementioned highlighting problems, the fact that there is this single song played throughout all the parts of the game, and the complete lack of satisfying sound effects.
Welcome to the end of the world
Wouldn'tyou just like to... leave conflict.
What happened to Cortex's airship?
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