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Credits & Info

Dec 20, 2011 | 9:41 PM EST
  • Daily 3rd Place December 22, 2011

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Author Comments

New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.

WASD - movement
SPACE - open/close map
P - pause

You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage



Rated 3 / 5 stars

You tricked me

I thought the time would be set so that you had to plan the shortest route to the next key in order not to waste any of it, so I spent lots of time in the map view figuring it out, but then the last two map fragments were practically given to you so I finished with 3.5 min left.

Long story short, the puzzling could have been a lot harder.


Rated 3 / 5 stars



Rated 2.5 / 5 stars

I like the concept of the game. The mood, setting, and gameplay were all well-done, except for the fact that the controls broke randomly as I was playing. I've refreshed the game several times, and each time a similar event would happen: I'd press 'space' to exit the tile re-arrangement screen, and it would act like I had the space bar pressed (rapidly toggle between the close-up view and the tile view for a few seconds), then the movement controls would stop working. I would have loved to finished this game, it was quite challenging and well-made, except for the glitch I encountered. Thanks for the game, maybe It'll work for me later on. (Note: I also agree with some of the comments here, this game could use a better explanation of the gameplay mechanics, it was a little confusing at first.)


Rated 2.5 / 5 stars


For whatever reason, sometimes when a room is highlighted, it doesn't switch places with another room. And I can not unhighlight either. Also, sometimes it doesn't register that a room is connected when it clearly is. So completing the game proves rather impossible. I tried reloading the game, but gave up after 5 reloads. But I do like the idea, but it would be awesome if I could finish.

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Rated 2.5 / 5 stars

Good idea, bad execution.

Some platforms, even though they are at the exact same height, don't let you move in between them. I'm not sure if there's something with the back ground I'm missing, or if it's just to keep the game from being too short and easy, but it was really annoying.