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New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.
WASD - movement
SPACE - open/close map
P - pause
You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage
the game was not bad, but I didn't like how I had to read the authors description to find out how to actually play the damned game. Honestly I couldn't figure out why I could pass through to other rooms but not others.
You really shouldn't count on people to read the authors description to know how to play, what if I hadn't even played this on newgrounds?..
ShadowKarate was right.
This HAS all be done before. This game is almost just like Continuity despite the (admittably good) music and theme. Not much is different aside from how you obtain the keys and the fact that it all was timed. Even the sprites look similar.
All-in-all this game was pretty decent. But hardly original.
You tricked me
I thought the time would be set so that you had to plan the shortest route to the next key in order not to waste any of it, so I spent lots of time in the map view figuring it out, but then the last two map fragments were practically given to you so I finished with 3.5 min left.
Long story short, the puzzling could have been a lot harder.
I like the concept of the game. The mood, setting, and gameplay were all well-done, except for the fact that the controls broke randomly as I was playing. I've refreshed the game several times, and each time a similar event would happen: I'd press 'space' to exit the tile re-arrangement screen, and it would act like I had the space bar pressed (rapidly toggle between the close-up view and the tile view for a few seconds), then the movement controls would stop working. I would have loved to finished this game, it was quite challenging and well-made, except for the glitch I encountered. Thanks for the game, maybe It'll work for me later on. (Note: I also agree with some of the comments here, this game could use a better explanation of the gameplay mechanics, it was a little confusing at first.)
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