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New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.
WASD - movement
SPACE - open/close map
P - pause
You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage
fun game, bad hint.
Once I understood what you where trying to say with the hint, the game made more sense. You can not exit an area unless all exit points are connected to something. You can use the edge of the puzzle screen to circumvent this.
It seems that when you obtain the "Y" piece, you cannot continue as no other piece can connect with it. This poses a problem to completing the game. It's great, but that one problem sticks out in my mind. Maybe give the puzzles some looking into to change the style of the game to move away from Continuity-like gameplay into something different.
P.S. This game gets its inspiration from Continuity. It plays like it because it was inspired by it. Give it a rest. We all know it is like Continuity.
You get a 9 on atmosphere, but a 5 on gameplay. Way too easy, and I couldn't figure out how to link the corridors at first, which was frustrating. I spent a lot of time running at an invisible wall, trying to figure out why I couldn't pass when the tunnels were CLEARLY lined up. I shouldn't have to read the author's notes to understand the game. I don't know, maybe I'm just pissed off, but it would make a lot more sense to me if I could pass whenever the tunnels were lined up, regardless of whether ALL tunnels on that side were matched up.
not bad, but...
i got quite far in to the game, and i ended up falling down in to the room that looks like
| | (third to last room unlocked (for me))
and there were no rooms available that would allo me to fall in to them, making me stuck. Not sure if you wanted this, but it kind of wrecked it for me
the game was not bad, but I didn't like how I had to read the authors description to find out how to actually play the damned game. Honestly I couldn't figure out why I could pass through to other rooms but not others.
You really shouldn't count on people to read the authors description to know how to play, what if I hadn't even played this on newgrounds?..
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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