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New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.
WASD - movement
SPACE - open/close map
P - pause
You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage
It was pretty good. Got it within 1:30 on my first try. The music was not too obtrusive. Well done.
Another weird game!
I think the kookiest thing about this game is that I have no idea what's going on. Don't get me wrong, the overall design and especially the music was good, but it just made no sense. I am glad I was at least able to understand some of it. Anyway, this is probably a game I would recommend to someone who's a genius. There are just so many aspects of this, it's impossible to keep up! What I also find weird is how the background illuminates as you go along.
That's probably the coolest thing about this game. It really gave you a good sense of being off in a strange world for what it was. I sure certainly couldn't understand a single thing. Well, congrats on the popularity this amazing thing has managed to get. For whatever reason, it's pretty well put together but so hard to play.
It took me a while to realise that you had to have all the sides link before you could travel between them, then after that it was a piece of cake.
The only complaint I have was there wasn't enough substance. There was little to no story and the tiny amount that was there didn't seem to matter. The mechanic also didn't feel explored enough, although it may be the simplicity of the mechanic that limits that.
All in all this game was fun, but felt like the fun part of a bigger game taken out and made into it's own game. It's like cake icing, fun and satisfying, but only at it's best when complimenting something greater.
At the beginning, I had no idea what to do. I read the instructions, but they were not specific enough for me to catch the purpose of the game. I became very frustrated simply because the premise of the game was barely explained in a "hint" (that type of thing is a CORE game mechanic, not a hint).
As soon as I figured out the way the game is played, however, it became a different story. The game actually became a game for me. I spent a lot of time trying to figure out shortest distance, and became extremely entertained.
After learning how to actually play the game, I had a fantastic time. Until then, I had a wretched time. It may have made the game infinitely easier to figure out, but it actually made the game fucking playable. Even with the proper knowledge, it was a good challenge.
The difference was that it was an enjoyable challenge. Thanks for the game, 8/10!
Nice concept, but needs explaining
It would've been nice if it was made more clear what you had to do... I though once u unlocked every part of the map you had to figure out a way to have them all connected and wasted probably more time than i should've trying to do that. Once i realised i was just meant to keep powering on and get the heart, i felt a tad stupid but then i also felt disappointed since the game just became so much simpler and lost all of the depth and puzzles i thought it had going on. Maybe work on that aspect for the next one, but if ur goin to stick with the platformer idea and changing the level connections to progress it definitely needs to become harder, or at longer.
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