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New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.
WASD - movement
SPACE - open/close map
P - pause
You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage
I did it on my first try :D
Clever puzzles, great music, and an ok story. Definitely a 9.
Very well done
I took away one star, but only because I'm a man who likes a good story. This barely had any, but it's a minor flaw. The puzzle concept was well executed, which more than makes up for it.
It was difficult to grasp at first, but then I figured out what it was that had to be done.
To everyone else: It's not a matter of fitting the right pieces together. This isn't a jigsaw puzzle. It's just a matter of making sure all the connections fit. Let's say you're in a tunnel that has only one connection on the bottom of the left side. You're trying to pass into a section that has two connections on the right side, one on the bottom and one on the top. You won't be able to pass into that section because that top connection isn't connected to anything at all.
So remember: To move into a section, all of its connections must meet with the section you are currently in. Hope that makes sense.
Sweet game but...
Near the end, probably about the fifteenth tile... I'm stuck. And there's absolutley no way to get through. It sucks that I gotta start over, this game is more like a challenge when it's your first try... but now I gotta start over. However, it's great game and I enjoyed it anyway.
quite a difficult game...especially since i didnt read the hint ^^ took me awhile to beat. Good music and an interesting concept., just what i expect in a puzzle
Nicely done. I like the implementation of this better than that one slide-puzzle game that won IGF a couple years back. (and I've been craving more of this since Skyward Sword). The black and white graphics work well. The constantly changing backgrounds were a little distracting, and I don't know that there was really any purpose behind them.
Note, it's possible to get permanently stuck. I jumped up and shifted into the h-shaped block before I got that "ceiling key" (the last key you can get that opens the heart room). The h-shaped room should have platforms so you can jump back up. (unless you want people to get permanently stuck, in which case you should make something out of the fact that they've lost at that point)
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