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Credits & Info

Dec 20, 2011 | 9:41 PM EST
  • Daily 3rd Place December 22, 2011

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Author Comments

New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.

WASD - movement
SPACE - open/close map
P - pause

You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage



Rated 4.5 / 5 stars

Sweet game but...

Near the end, probably about the fifteenth tile... I'm stuck. And there's absolutley no way to get through. It sucks that I gotta start over, this game is more like a challenge when it's your first try... but now I gotta start over. However, it's great game and I enjoyed it anyway.


Rated 4.5 / 5 stars

well done

quite a difficult game...especially since i didnt read the hint ^^ took me awhile to beat. Good music and an interesting concept., just what i expect in a puzzle

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Rated 4.5 / 5 stars

Cool Game

Nicely done. I like the implementation of this better than that one slide-puzzle game that won IGF a couple years back. (and I've been craving more of this since Skyward Sword). The black and white graphics work well. The constantly changing backgrounds were a little distracting, and I don't know that there was really any purpose behind them.

Note, it's possible to get permanently stuck. I jumped up and shifted into the h-shaped block before I got that "ceiling key" (the last key you can get that opens the heart room). The h-shaped room should have platforms so you can jump back up. (unless you want people to get permanently stuck, in which case you should make something out of the fact that they've lost at that point)

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Rated 4.5 / 5 stars

Very Fun

Like TheEntity said, I got to the second to last tile and jumped up and switched to the wrong one. Now I'm stuck. Kind of unfortunate, I wanted to finish the game but I'm not going to play the whole thing over for one tile. Enjoyed it though.

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Rated 4.5 / 5 stars

5min is too much

it should be 1:30 or so because you exclude the time looking at map