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Credits & Info

Dec 20, 2011 | 9:49 AM EST
  • Daily 2nd Place December 21, 2011

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Author Comments

Hi everyone. This was probably one of the most personal projects I've done in a long time. I had a lot of things I needed to deal with, and a game seemed like a constructive way to do so. I hope you all enjoy it as much as I enjoyed making it. Stay tuned for Chapter 2!

As always, a huge special thanks to Hania. She continues to be amazing to collaborate with, and her work is always inspiring. Thanks to Evil-Dog too, for graciously allowing me to use Outbreak.

- Mike

Update: Thanks for the front page



Rated 5 / 5 stars January 8, 2012

This story is making me really curious ^^

The story is really interesting, the music is good, and the game is creative. It makes me want to know what happens next, and solve the mistery. I think this game series will be awesome, and I'm looking foward to chapter two ^^


Rated 4.5 / 5 stars January 3, 2012

To clever for me.


The flickering C was WAAAAY to subtle a hint for me to pick up on without cheating.

The buttons seemed to be just trial and error to my untrained eye.

The "White Darkness" didn't even appear to be a puzzle.

There were 13 floors on the elevator. How is 2 and 2 must make 4 related to that?

Green, now THAT one I could figure out.

I feel like I want to get to know Rick. He feels like Sherlock Holmes crossed with Professor Layton crossed with Jim Butcher's Harry Dresden.


Rated 4.5 / 5 stars January 2, 2012

HOLY $%!#

that was an amazing game, lookin forward to the next one, hope its a lil longer next time, i got through it pretty fast

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Rated 4.5 / 5 stars January 2, 2012

Great concept!

Ever since I read you were working on a new project I had been waiting for this! I liked the atmosphere with the grey colors and the music was awesome! And, after giving it a little thought, the puzzles weren't that much difficult to solve.

The only thing that I think needs improvement is the clicking action, sometimes you have to click on a VERY specific place of a thing (and sometimes even around the thing itself) for the text or action to go through, and it makes the controls feel a little bit slow and frustrating, for example I was stuck on the first room with the bed for a very long time, even though I had (---SPOILER---) clicked the lamp area many times. The same goes for the bellman, the "X" to get out of the drawers/letter screens, and the button at the number puzzle, I also wasn't able to read the three letters that were laying on the floor on the room where there's letters falling, so I don't know if I wasn't able to hit the correct spot or you just weren't supposed to be able to read them.

Anyways, I FLIPPED with the end. I knew the car crash was going to be relevant but... WHAAAAAAAAAAAAAAAAAAAAAT!!

I definitely want to play the sequel! Congratulations on your new project and being on front page ;)

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Rated 3.5 / 5 stars December 31, 2011


i like the storyline but i dont really get how to play the game i like the choice of music though well done i could never make my own game