Developed within 72 hrs for the Ludum Dare Competition by two people. Myself, Doug Wheeler (art) and Terri Gast (code).
There was actually many more areas, mechanics, etc; but due to last-minute technical problems, we had to boil it down to the primary controls, a single area, and a couple of victims.
The available mechanics are very simple.
WASD = Move
SPACE (near a victim) = Feed
Above you'll see a number of assorted pieces. Clicking on them will dress up Phil with a couple accessories. In a more complete product, these accessories were very important to gameplay. For now though, they are simply cranium accessories (10 pnts if you get the reference).