Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Santas Battlefield is an awesome Zombie/Monster shooter where Santa has to battle an endless barrage of zombies and monsters unlocking awesome weapons and upgrading them
Dont forget to upgrade your weapons below by clicking the guns
(upgrade costs $300 per upgrade)
Movement = WASD
Reload = R
Click = Shoot
Mouse Move = Aim
Seems like the same thing rewraped
Maybe it's just me, and I give you credit for trying to make a game -i'm sure it's not easy (....like pimpin), but it feels like i've played this game before..... same ole monsters from wave to wave (slightly altered.... like other games in these genres), generic weapons, spawn points, ....etc, etc.
I wasn't really looking at making a masterpiece seeing as I wasn't looking at making any money from this game.
how to fix the game...
the game right now is "meh", because after you get the last gun (by which time you have all the upgrades because there's nothing else to spend cash on) the game is out of things for you to do.
But it can be fixed without too much work -
1) change "wave N" to "Dec N"
2) increase the number of foes in days after the 15th so you get the last gun at the end of the 23rd instead of shortly after the beginning of the 24th (since you control the waves and the xp per kill you know precisely when the player will level)
3) make the last gun worth it - a better sound, a more impressive effect, something that makes it funner than the other guns instead of just "a slightly better machine gun"
4) after a full wave (the 24th) with the last gun, though, the game has overstayed its welcome - there's really nothing else to do ... so... END IT. Put a boss (not just a 5x bigger zombie, but something like the evil zombie summoner) Then after you beat the boss say "and so Santa killed all the zombies just in time to deliver presents for Christmas" (that's why I changed waves to days and wanted the 24th to be the last).
The game will still be repetitive and not very original, but at least people who make it to the end will be gratified a little and give it more stars because the game didn't presume to stick around longer than it had anything to offer.
Thats really insightful! Thanks!
got all the weapons
great game!!! addicting 10/10 5/5
Shotguns & machine guns, mostly machine guns
A typical bird eye view shooting game with Christmas paint job. It gets boring after a while, the only fun is that zombies are quick. What's the point of getting a new gun when an upgraded gun is better than the new gun? Weapons are boring, only machine guns, with slightly more damage & ammunitions. Aren't those suppose to be handled by upgrades? Also, how come the 8th gun is better than the last gun?
A good moments distraction
Well executed, but conceptually stale. I enjoyed playing as long as I had guns to unlock, but after that I got bored pretty quickly. Maybe stretch out the acquisition for the new guns a bit? After the first few guns, I always had the cash to max them out, which made the individual gun upgrades a bit pointless. And with one or two exceptions, the guns behaved pretty much the same. It's a really solid base to work from, but there's room for improvement.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.